Plus it is designed for TF2 so some proportions do need to be different from the Halo versions. I've got to add additional features to make it work for TF2's gameplay anyway.
Last edited by Darqeness; January 23rd, 2008 at 07:26 PM.
Those reasons don't change the fact that proportions are off. If you won't accept crit then whats the point of posting it here...
Thats like remaking the original hang em high and not makign the walkways higher for Halo 2 because of jumping. Its going to have different proportitions then Halo, you can't rocket jump 60 feet in the air and only lose 40-60 health in Halo, but you can in TF2.
This is ridiculios stating anything. Your saying it's a different game but the proportions of it are off. I'm not arguing since it's about another game. He is making a map in a different engine. OK I understood that fromt he beginning. Things don't have to be longer because he can jump higher. I understand that when porting a map you have to change the proportions here and there to make sence with the new gameplay. But that still doesn't make an excuse that the proportions are wrong. The length is not needed to be changed to fit in with gameplay. So who ever is being the smart ass shut the fuck up.
Will you listen to yourself? Please.
you sound like a walking talking Contradiction.
ಠ_ಠ
Four words - Graduated Neutral Density Filter (worth buying, since you seem to be doing a lot of landscape photography and one of these is definitely beneficial). Failing that try HDR or try exposing for the light around the sun next time, then you'll actually be able to see it. After that, try some shots exposed for the light around the sun, but then compensate by increasing the exposure for the rest of the shot.
Great colours and composition though.
Last edited by Reaper Man; January 26th, 2008 at 02:15 AM.
Just realized what the "shell" modifier REALLY does.
http://deelekgolo.deviantart.com/art...layer-75648368
Last edited by DEElekgolo; January 26th, 2008 at 04:10 PM.
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