Good physics?
It'l have AWESOME PHYSICS!!
Better?
I guess you'll have wait and see for yourself right? Is it the physics really or the drivers? Besides im not concerned about something thats way to easy to adjust like physics, its the animations and mc's animations i will concern most of my time into. Physics, lol, have you ever even driven any of my test vehicles? Try the Hogfoot or the Ravhog.
Last edited by Matooba; March 23rd, 2008 at 11:12 PM.
making physics for a small wheeld vehicle like that is very hard to get right.
you dont want to end up with a shittily drivable atv like in yoyov1.
and you cant just modify the hogs physics, because you will have an invisible collision and thats no good either.
I make everything from scratch. It will mostly be how the mass points are made and set in max. Like i said, Ive played with many variations of physics and actually got a skateboard to do some stuff but no one wanted a skateboard in halo. LOL, anyways guys, I guess when you take it for a ride you will gladly give me some rep too.
Also, already working on it Jay.
Minor Update on the Mongoose:
Wheels UVW'd with placeholder textures (Matooba will be hosting for me shortly so hold tight),
Just need to really...
- UVWwrap and texture the Hydrolics and Steering Bars
- Add loads of detail to overall compensate for its 'plain-ness' and touch up on a few minor 'uglies' in the texture.
- Design detail maps and specular maps for the textures ready for compilation
Last edited by SgtBotley; March 24th, 2008 at 09:34 PM.
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