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Thread: "Life is not measured by the number of breaths we take,

  1. #141
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: "Life is not measured by the number of breaths we take,

    Quote Originally Posted by Freelancer View Post
    Its Halo 2, No way anyone could recreate it that well for CE unless they ripped it.
    Wrongo. It's just that the vast majority of the CE community are minimalists.

  2. #142
    Bad hair day... Edward Elrich's Avatar
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    Re: "Life is not measured by the number of breaths we take,

    Fine, I was wrong. Boba, why post the pic if it's not in the ui?

  3. #143
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    Re: "Life is not measured by the number of breaths we take,

    Quote Originally Posted by n00b1n8R View Post
    *cough*couch*
    *cmt*
    *cough*cough*
    lol, that was wait I was thinking.
    Quote Originally Posted by Edward Elrich View Post
    Fine, I was wrong. Boba, why post the pic if it's not in the ui?
    to try to trick noobs into thinking that it was one from the new UI.

  4. #144
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: "Life is not measured by the number of breaths we take,

    Quote Originally Posted by Edward Elrich View Post
    Fine, I was wrong. Boba, why post the pic if it's not in the ui?
    1. Because those are some of the structures that are being recreated for the ui
    2. Because boba was just screwing around

  5. #145
    Bad hair day... Edward Elrich's Avatar
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    Re: "Life is not measured by the number of breaths we take,

    Thanks, now I feel like a noob, knowing I fell for that.

  6. #146
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: "Life is not measured by the number of breaths we take,

    Idea: make it so when you get a "can't connect to server," "server is full," or "error loading a map file" errors, the OK button is tied to the multiplayer screen? Not the internet/lan lobby, just the multiplayer select screen.

  7. #147
    swag under pressure Boba's Avatar
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    Re: "Life is not measured by the number of breaths we take,

    This thread is really going places. And I like your idea p0lar.

  8. #148
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    Re: "Life is not measured by the number of breaths we take,

    Now all we need is animated textures to perfect that UI.

    (if one can make animated textures for holo panels and tank treads that shouldn't be too hard for that should it?)

  9. #149
    lol modacity Timo's Avatar
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    Re: "Life is not measured by the number of breaths we take,

    Quote Originally Posted by p0lar_bear View Post
    Idea: make it so when you get a "can't connect to server," "server is full," or "error loading a map file" errors, the OK button is tied to the multiplayer screen? Not the internet/lan lobby, just the multiplayer select screen.
    Tried that out, but it stuffed the back button up. It didn't go back to the main menu. We can tell the enter/left mouse to return to the main menu when the back button is hit, but escape would do nothing (because there is no event type linked to it).

    Quote Originally Posted by Spartan000 View Post
    Now all we need is animated textures to perfect that UI.

    (if one can make animated textures for holo panels and tank treads that shouldn't be too hard for that should it?)
    Animated textures need shaders, and the UI doesn't support them.
    Last edited by Timo; February 2nd, 2007 at 01:28 PM.

  10. #150
    alter vos Dole's Avatar
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    Re: "Life is not measured by the number of breaths we take,

    Quote Originally Posted by Reaper Man View Post
    Wrongo. It's just that the vast majority of the CE community are minimalists.
    Halo 1 Blam! is capable of refraction variations of tidal currents?

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