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Thread: Oblivion Zelda Modding Group (OZMG) Official Thread

  1. #11
    Senior Member Anton's Avatar
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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    I like, keep up the good work. I see what looks like an error on the bottom tip of the broadsword though. I can't really tell because I'm half asleep. but check it out anyway just to make sure. Talk to you on AIM.

    Never mind, not an error.

  2. #12
    Hey there! Llama Juice's Avatar
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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    Must spread reputation around before giving it to Moses again.
    .... damnit.

    looks great all except for that top right sword's base....

    The part RIGHT ABOVE the handle looks extremely boring from this angle, and I'm assuming that's going to be pretty visable in FP. I'd touch that up and try to make it look a little more interesting.

  3. #13
    a bit of the old in-out Roostervier's Avatar
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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    The problem is, that's how the master sword in Twilight Princess looks, llama. D:

    Also, nice models moses.

  4. #14

    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    I STILL need to get this guy's permission to use these designs cause I'm just like that but here's some armor he made that I think would be epic as Imbued Heros Armor.



    He hasn't signed on in 2 days so far so I'll just work on something else until I can get a hold of him. Also, I can get the cape to work properly cause chains work with limp body physics correctly so I think I can rig a cape with a few bones and bhk movement constraints.

  5. #15

    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    Holy...shit

    That looks incredible

  6. #16

    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    windlordofsuldor:
    looks sweet, Permission granted. if you could update me with your progress that would be cool. :-)

    well it seems I've got permission to use his design. as soon as I get the sheath made for the imbued sword I'm going to start on the heroes clothes, work on getting the face made for the fierce deity(which involves "buying" a new program called facegen to get the facial animations made and yes, I found out I can do it for armor) and finally making the Imbued Heros Armor. the rest after that will be a secret for a while.

    EDIT:

    The Imbued Master Sword is done. changed the sword a little and made the sheath. The sheath is my own design but the little diamonds and stuff of the front are taken from, yet modified, versions of the ones on the Ocarina of Time scabbard.


  7. #17
    Senior Member ICEE's Avatar
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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    I love the utilization of the sheath's patterns. Also, it looks like the little diamond shaped protrusion is designed to clip the sword in. I like that

  8. #18
    Banned LinkandKvel's Avatar
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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    I'm not sure if you guys discussed (which you probably have), but wouldnt the master sword sheath look better on his back?

  9. #19

    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    yes we have and yes it would. but oblivion's back weapons are all 2 handed weapons without a sheath. so it'd be getting rid of 2 very important things to keep one. it wouldnt allow you to use the hylian shield for one. The way it's set up in the engine makes it so the scabbard stays on the scb bone and doesnt attach to the sword when the sword is pulled out. that cant be duplicated for the back because it's a special property. there's also the problem of how he would pull it off his back when he does. if we set it to a 2 handed weapon and set it to attach to the backweapon bone it would not only use an animation where he pulls it from his side, but the sheath would also be attached AND because of it being in the wrong place it'll have the sword messed up in his hand. the animations also apply for EVERY weapon in that catagory in the game and new catagories cant be made so there's no chance of making new animations because it'd to do that for EVERY longsword in the game and that'd just be going too far.

    i hope this clears it up for anyone else who is wondering cause tbh i've explained this many times and i'm not explaining it again. have a nice day
    Last edited by Moses; July 1st, 2008 at 05:40 PM.

  10. #20
    Looking for his home. Apoc4lypse's Avatar
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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    Nice work moses, like I said online, your pretty good and quick at modeling objects or anything of that nature with lots of details, I plan on getting oblivion soon, seems like it could be fun to mod with.

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