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Thread: [Gallery] bobbysoon's thread

  1. #11
    Senior Member teh lag's Avatar
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    Re: Extinction2 mod

    Quote Originally Posted by bobbysoon View Post
    I stretched, twisted, bent, booleaned, and symmetricated various high poly primatives, trying to get something that resembles alien technology, and I liked this one the best
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    Does it look potentially covenant to you? Any suggestions for making it more covenantish?
    Wait, so how do you plan on getting something like that ingame? Given your description, it sounds like the polycount well into, if not over, the 100ks.

    And, for that matter, what about making a viable collision model? Or a skin?

    I won't even begin to discuss how NOT-covenant that looks. It's "ok" in an abstract art sense, but nothing I'd want to see in a map.
    Last edited by teh lag; November 10th, 2008 at 05:14 PM.
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  2. #12
    am I an oldfag yet? Heathen's Avatar
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    Re: Extinction2 mod

    Sorta make it more shiplike. Give it shipness. Give it a ship-esque quality. Make it a ship.

    Do it.

    And lag, I dont think he said anything about getting it in game...but I didn't read alot so I could be wrong. I know furshur that he didn't say he wanted covenant...just alien.

    E: nvm...under the vid.
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  3. #13
    Untruely Bannable~ Inferno's Avatar
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    Re: Extinction2 mod

    Quote Originally Posted by teh lag View Post
    Or a skin?
    The idea of skinning that hurts my soul. *shivers in fear*
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  4. #14
    -Officer Egg- onion pistol's Avatar
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    Re: Extinction2 mod

    It isn't bad. Just doesn't seem covie or shilike enough. Good start.
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  5. #15
    Untruely Bannable~ Inferno's Avatar
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    Re: Extinction2 mod

    Quote Originally Posted by onion pistol View Post
    shilike
    ???

    -edit-
    Oh, you meant ship like.
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  6. #16
    am I an oldfag yet? Heathen's Avatar
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    Re: Extinction2 mod

    snap. I was like wtf too.
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  7. #17
    Looking for his home. Apoc4lypse's Avatar
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    Re: Extinction2 mod

    Quote Originally Posted by itszutak View Post
    negative numbers
    true... should have said you cant divide by zero, but then it loses its faness (I cant spell that word and im not using firefox atm and im to lazy to google it so go away if ur gonna complain about that please)

    I think it could be possible to make extinction work for CE but tbh I would begin from scratch, study the halo 3 version, and try to make that but a bit smaller, it can probably still remain the same size and work as a map tho actually... but it would need different weapons (like the battle rifle cuz i feel like that gun rules that map, long range fighting)
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  8. #18
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Extinction2 mod

    Quote Originally Posted by bobbysoon View Post
    I stretched, twisted, bent, booleaned, and symmetricated various high poly primatives, trying to get something that resembles alien technology, and I liked this one the best
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    Does it look potentially covenant to you? Any suggestions for making it more covenantish?
    what the fuck, that's horrific. don't post shit like that.
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  9. #19
    TCTF Cult ****** bobbysoon's Avatar
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    Re: Extinction2 mod

    Quote Originally Posted by teh lag View Post
    Wait, so how do you plan on getting something like that ingame? Given your description, it sounds like the polycount well into, if not over, the 100ks.
    what about a skin?
    I can STL pass it. it's a little over 75k faces. Skinning it, well, I've found some good tuts. I just need to do it.

    Quote Originally Posted by teh lag View Post
    I won't even begin to discuss how NOT-covenant that looks.
    H4Z4RD advised me to make it less sharp and pointy, and now it looks like this

    I'm thinking it could be a medium sized covenant ship, with the claw-like wing ends bracketing cannons
    Rather than scrapping it and making something else that doesn't look covenant, I'd like to make this covenant. So, does it look better? Does it look more covenantish?
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  10. #20
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Extinction2 mod

    it looks like abc gum. you need to learn how to actually model surfaces and control mesh than let a bunch of BS do something for you. it looks nothing like anything covenant. abandon it and actually try, please.
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