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Thread: Sonic : Genesis of the Azure Wind (CE Modification)

  1. #31
    Senior Member SonicXtreme's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    Greetings again all , sorry to bump this after so long , but i just wanted to come back with some news , not all good.

    Thing is , so far , nothings really been done since SAGE 08. This is because we really needed a 3rd person animation artist , and for a while i thought we had one , i hired a really good one off youtube , and he worked for a while , got a couple of things done , and now hes not been seen since , hes normally on almost every day , and i think things have just taken a turn for the worst , what with him not being on in like .... 2 months or more.

    That is why i want to announce that even though it may not be worth it , if we dont get a animator that can stick with us , and help us out so we can complete the animations , cause thats all is left to do really , character animations and then the mod is done. Then i am just gonna have to open source the mod at some point in the future for the community and hope its finished , because its not going anywhere fast with me spending every living moment of my life working hard at University finishing my Games Design Degree course , and Yize doing the same.

    If anyone can help , please contact me , its urgent.
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  2. #32

    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    is the multiplayer sonic working yet?
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  3. #33
    Senior Member SonicXtreme's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    Quote Originally Posted by SonicXtreme View Post
    Thing is , so far , nothings really been done since SAGE 08.
    If anyone can help , please contact me , its urgent.
    ^ ever read that?
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  4. #34
    Senior Member SonicXtreme's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    http://www.youtube.com/watch?v=pHu9w_b8gcw
    ^ Thanks to those who contacted me , you know who you are , i will be back in touch with you soon, to everyone else , please if you can help us finish this then come fowards, we are in need of animators at the moment and what you have seen in the video is all that is left for the mod to be complete, so its really essential that this gets done ASAP and to the best of everyones abilitys.
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  5. #35
    This avatar size is... LlamaMaster's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    Awesome robots, but the first part of the video made me rage because of the furry.
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  6. #36
    Useless Member jngrow's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    ^What he said.
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  7. #37
    Could've Moved Mountains
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    Put some pants on that character model please. Refer to my sig as to why you want to do that.

    Other than that everything is good.
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  8. #38
    Senior Member SonicXtreme's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    Had this same discussion at GBX ages back , and i remember it well , we are sticking with the original character design for that specific character, besides which all other Sonic character designs are similar.(I dont premote Furr fag stuff , i just believe in sticking to the original concept)

    End of discussion in that specific area.

    As for the rest , it would be alright if we got it ingame , i currently have a few people working on animations so we`ll see how it goes.
    Last edited by SonicXtreme; November 15th, 2008 at 06:00 PM.
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  9. #39
    Looking for his home. Apoc4lypse's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    side note: its considering btw... not concidering... and yes im a hypocrite because i hate people who correct spelling... I'm actually satirizing you right now. yes you... you know who you are, every one of you...

    But yea... wiimote support XD sick... keep up the good work.

    E:
    Quote Originally Posted by legionaire45 View Post
    Put some pants on that character model please. Refer to my sig as to why you want to do that.
    Now why on earth would he want to do that?

    E: just relized everything i just typed was refering to the origional thread, which is old news...

    That sux, hope you can find someone to animate... I can used to animate but I'll probably end up like that other dude tho...
    Last edited by Apoc4lypse; November 17th, 2008 at 04:13 AM.
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  10. #40
    Senior Member SonicXtreme's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    I have been cooking these up for some time ,they still retain some of the errors , so i am gonna have to fix them.

    These are all the normal enemys in a group.


    These small red crab like enemys have catapult style weapons which throw grenades at their enemy , they can attach themselfs to walls to make it harder to get to them.



    These flying enemys make up the main enemy force , they have slow shooting machine guns that fire short bursts and are able to hover at various heights.



    These rhino type enemys have 2 attacks , one is charging at the enemy full speed , and the other shoots stun grenades from its side pannels.



    These other flying enemys , are mainly scouts , they have rapid fire machine guns on their abdomen , and also have built in grenade launchers.



    This huge mech is the heavy weapons enemy , it has 2 huge shoulder mounted lazer weapons , aswell as a smaller one , its weakness is its rate of fire is so slow that you have time to slip past it.



    This last enemy is one of the mods bosses , its a huge dog like enemy that trys to trample the enemy to death.

    Last edited by SonicXtreme; November 19th, 2008 at 09:19 PM.
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