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Thread: Pardon Our Dust.

  1. #441
    For Gnomejas sevlag's Avatar
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    Re: Pardon Our Dust.

    anyways, trying to get back on track, did CMT ever fix that "dual wielding hunter", the one with the fuel rod on top the fuel rod?

    also, I remember from SP v1 you gave some covie crates vehicle like aspects so they could be moved around, will that be put in for SP v2?

    another thing, I recently saw my friends Xfire screenshots and saw he managed to obtain WITHOUT ANY HAX a transport hog on the PoA level, is that a left over or something that is there but should really spawn?

    last thing, will that tank that was hidden in a30 in SP v1 still be there, I liekd it because it was out of the way and when you DID find it, it made the level abit easier (especially on legendary >.<)

  2. #442
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    We fixed that problem a long time ago, but then when we enlarged the hunters it happened again. It's no biggie.

    Covie crate vehicles are only on b30 and a50 in some places, we just don't have the vehicle slots for them on the other ones.

    The transport hog in POA was in SPV1 only, we cut out the entire hanger bay cutscene so we could ge tthe map and scripts to compile. In A10 we hit the limit to how many lines of script you can have in a map, as well as how many BSPs.

    A30 is super tight on tagslots, but there are wraith tanks you can use instead. And TBH, mortar tanks are the best.
    Last edited by Masterz1337; December 11th, 2008 at 10:13 AM.

  3. #443
    Sarcastic Bitch
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    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    In A10 we hit the limit to how many lines of script you can have in a map
    I didn't even know there was a limit....wow. How many lines was it?

  4. #444

    Re: Pardon Our Dust.

    Masterz, I really think you should cut out some of those "extra hallway" BSPs in A10. There's already too much generic repetitive hallway combat in that level without you adding more. Being a huge fan of story, I really think the space would be much better spent on the intro cinematic. I just think you're shooting yourself in the foot.


    There's a limit to the number of lines of script? Shit. What is the limit?
    Is it literally "lines", or is it number of parenthetical statements, or parenthetical expressions, or what?

  5. #445
    Sarcastic Bitch
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    Re: Pardon Our Dust.

    It may just be a limit on the amount of scripts and globals allowed, and not the lines.

  6. #446
    Bad hair day... Edward Elrich's Avatar
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    Re: Pardon Our Dust.

    So we don't get to hear Johnson's speech? It was so funny though...

    Oh well, if it means more kick-assness that we can actually play in, i guess it's for the best...

    edit: and do you want old PoS graphics cards?
    ATI Raedon 7000. <-- mine (can't remember the amount of memory though, but I think it was 128 MB or something)
    Last edited by Edward Elrich; December 11th, 2008 at 12:55 PM.

  7. #447
    am I an oldfag yet? Heathen's Avatar
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    Re: Pardon Our Dust.

    Johnsons Cockeyed speech was the best.

  8. #448

    Re: Pardon Our Dust.

    Quote Originally Posted by Rob Oplawar View Post
    Masterz, I really think you should cut out some of those "extra hallway" BSPs in A10. There's already too much generic repetitive hallway combat in that level without you adding more. Being a huge fan of story, I really think the space would be much better spent on the intro cinematic. I just think you're shooting yourself in the foot.


    There's a limit to the number of lines of script? Shit. What is the limit?
    Is it literally "lines", or is it number of parenthetical statements, or parenthetical expressions, or what?
    This ^

    It just won't be reliving the fight without hearing about how Halo is a giant hula hoop

  9. #449
    For Gnomejas sevlag's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Pooky View Post
    This ^

    It just won't be reliving the fight without hearing about how Halo is a giant hula hoop
    Men, we led those dumb bugs out to the middle of nowhere to keep 'em from gettin' their filthy claws on Earth, but, we stumbled onto somethin' they're so hot for, that they're scramblin' over each other to get it. Well, I don't care if it's God's own anti-son-of-a-bitch machine, or a giant hula hoop, we're not gonna let 'em have it! What we will let 'em have is a belly full of lead, and a pool of their own blood to drown in!...Am I right, Marines?


    best speech...

    so no hidden scorpion? but wraith tanks? cool man, but still a bummer you cut the hanger
    Last edited by sevlag; December 11th, 2008 at 02:33 PM.

  10. #450
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Well it's been cut, and it's not going back in. It's a pointless cutscene. Firs tof all, there are no warthogs, pelicans or tanks in it, we had to clear those out for the addition of even the most basic of new weapons and content. Then we have the new BSPs, which was orignally 12, but then we wre barely able to merge them into 8. The original map has 9 bsps, giving us a total of 17 bsps total in the map. By removing the hanger, we were able to fit them all in. Now ever if we were to revamp ALL the bsps and try to merge 2 more of them, so we could include the hanger, we still have the issue of scriptspace, which our new bsps toally maxed out. By removing the hanger cutscene, we have enough scriptspace to do whatever we want. It also allows us to have acess to more tagspace, as we can go in and delete alot of custom animations required for that cutscene.

    So even if we found a work around for all that, take a look at the cutscene. You have no vehicles in it, the hwole thing is marines wa ving and signaling vehicles that don't exist. Then you have the Johnson speach. In Halo 1, Johnson isn't even a real character. He has 0 role in the story, his character is just a marine. You have this 3-4 minute long cutscene, which has nothing to do with the foward ation of the plot or the universe. What we have isntead now, is Keyes saying "Let's give our visitors a warm welcome.." To which Cortana says "I've already begun." It then cuts directly to the crewmen opening the cryotube, and you jump right into the Chief's story. When the game it was an important cutscene to show you what the game had in store for you, and to give you an idea of just what the univrse was about. Flash foward 7 years into the future. It's no longer important.

    If someone can find a work around, that would fix all our roblems other than cutting the bsp and the cutscene, I will be glad to hear it. But as far as I can see, there is no realistic way for it to be included.

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