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Thread: Halo in 2.5D a possibility?

  1. #21
    Untruely Bannable~ Inferno's Avatar
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    Re: Halo in 2.5D a possibility?

    That's fucking genius. It would work too.

  2. #22
    Senior Membe Syuusuke's Avatar
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    Re: Halo in 2.5D a possibility?

    I must digress from your camera scripting, guys.

    The same way DMT made the player not be able to look up or down in their overhead maps (damn you =P) should be applicable to prevent the player from looking to the left or right...but what about looking to the back? We could leave it as the backwards guy.

  3. #23
    am I an oldfag yet? Heathen's Avatar
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    Re: Halo in 2.5D a possibility?

    and fyi, shorten the melee distance. From a side angle you can really see how fucked up the h1 melee was. You could melee 3 feet away.

  4. #24
    Senior Membe Syuusuke's Avatar
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    Re: Halo in 2.5D a possibility?

    In a server where you have to lead and from a client's view yes...you do melee from "3 feet away".

  5. #25
    Senior Member KiLLa's Avatar
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    Re: Halo in 2.5D a possibility?

    why would you want a side scrolling halo...
    Seems to me like it would be more frustrating, and aggrivating, than the already laggy halo currently is...unless your talking about SP, but even then, the fast paced action + side scrolling slowness = anger...
    But of course your just trying to use the community to figure out your lil dream of making halo into sonic...not much has changed I see..
    Anywho, why not just make scripted cameras, with trigger volumes that trigger the switchin of cameras to the new area?
    The way your going at it, seems more problematic than anything..

  6. #26
    Untruely Bannable~ Inferno's Avatar
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    Re: Halo in 2.5D a possibility?

    I already said that and there not going to do it because it would take ages to script all of those trigger volumes and cameras.

  7. #27
    Senior Member KiLLa's Avatar
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    Re: Halo in 2.5D a possibility?

    Uhhhh...they've worked on this sonic mod since I can remember...4-5 years now?
    And they're gonna whine about a little scripting?
    oh boo hoo..want a working functional concept?
    Don't be a lazy douche...it's not really that gruling at all...it was just be a bit redundant after a bit, but anything worth doing takes effort, so I say put your big boy panties on, and man up
    strickly my opinion tho, lawl

  8. #28
    Senior Member SonicXtreme's Avatar
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    Re: Halo in 2.5D a possibility?

    Quote Originally Posted by KiLLa View Post
    Uhhhh...they've worked on this sonic mod since I can remember...4-5 years now?
    And they're gonna whine about a little scripting?
    oh boo hoo..want a working functional concept?
    Don't be a lazy douche...it's not really that gruling at all...it was just be a bit redundant after a bit, but anything worth doing takes effort, so I say put your big boy panties on, and man up
    strickly my opinion tho, lawl
    I would normally rise to the occasion and put some really personal comment in on that KiLLa , but unfortunately you`ve been away from the community that long that you have no idea whats been going on in the mean time, anything to do with the Sonic mod is offtopic, the only reason i mentioned it is because its just one of many projects that could benefit from the rewards of having something like this done.

    Anyways , back on topic , and closing the thread down because your post kinda derailed it , Kirbys got to work on the concept, any results we get , i`ll post here , and also if it works as good as we want , concider it open sourced.

    Thanks for all your input with the exception of KiLLa.

  9. #29
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo in 2.5D a possibility?

    This concept might very well be possible with Open Sauce. As far as I know there's a value you can change in the source file to enable a third-person camera. More than likely, one could probably set it up so the camera is third-person and at a 90 degree angle to the player.

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