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Thread: Weapon Sounds?

  1. #11
    Taiko Drums = Win
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    Re: Weapon Sounds?

    OGG is only for music and dialogue.

    Get the xbox ADPCM codec.

    Make sure you resample your sound in goldwave to 22050 hz.
    Save as PCM 16-bit MONO, not stereo. Stereo will overload (according to leet) and cause the sound to be heard full volume across the map.


    compile:

    tool sounds weapons\urmom\lawl xbox 1
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  2. #12
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Weapon Sounds?

    Quote Originally Posted by KiLLa View Post
    I've always used the xbox command personally...
    .
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  3. #13
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Weapon Sounds?

    What lag said. All CMT members (esp. Masterz) should know by now the correct format for impulse sound effects, after I crammed it down their throats every time they got it wrong.

    Also, check Halomaps for the updated OGG encoder; the one supplied with the HEK is out of date.
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  4. #14
    Free Kantanomo English Mobster's Avatar
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    Re: Weapon Sounds?

    Bumping an old thread of mine with some new info.

    I was having issues with Windows 7 and P0lar's DLL fix.
    They've JUST updated the OGG encoder on that site on September 3rd, meaning the Halomaps one is out of date.
    http://www.rarewares.org/ogg-libraries.php

    I downloaded the new one, and the exception I was getting totally disappeared. Recommend someone upload the new codec to Halomaps (preferably P0lar).
    Last edited by English Mobster; September 20th, 2009 at 02:19 AM.
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  5. #15

    Re: Weapon Sounds?

    Quote Originally Posted by FRain View Post
    OGG is only for music and dialogue.

    Get the xbox ADPCM codec.

    Make sure you resample your sound in goldwave to 22050 hz.
    Save as PCM 16-bit MONO, not stereo. Stereo will overload (according to leet) and cause the sound to be heard full volume across the map.


    compile:

    tool sounds weapons\urmom\lawl xbox 1
    where can one find said codec?
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  6. #16
    and Masterz1337 too! Advancebo's Avatar
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    Re: Weapon Sounds?

    Google search.
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  7. #17

    Re: Weapon Sounds?

    Yeah and I got a site that had a link that was hidden because I wasn't a member of the site.

    also
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  8. #18
    and Masterz1337 too! Advancebo's Avatar
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    Re: Weapon Sounds?

    Quote Originally Posted by t3h m00kz View Post
    Yeah and I got a site that had a link that was hidden because I wasn't a member of the site.

    also
    http://dwl.xbox-scene.com/~xbox/xbox-scene/tools/drivers/xb_adpcm_codec.rar
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  9. #19
    Taiko Drums = Win
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    Re: Weapon Sounds?

    I'm going to reinstate this again because I've toyed with it and figured it out.

    Make sure you save weapon firing,reloading, and such sounds as 22khz MONO. If you save as either mono or 44khz, every time you play that sound, it will overload the sound engine, cause all the background/ambient/other sounds to stop, and will be heard full volume across the map.
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  10. #20

    Re: Weapon Sounds?

    I encountered this before with making Hillbilly Mudbog and Tusken Raid. All violent death sounds were custom and loud, and they worked just fine, but I also had a few custom weapon sounds, and once in a while I would get the same problem - silence. Later, I read somewhere that netgame sounds (multiplayer) and other game sounds that were modified caused this problem. The solution was editing the path to the game sounds to a custom path. I did this, and never encountered the issue again. I did not save my debug file to compare to yours - but this might help (?).

    Also, if you are using tool created by {TLS} Udie, that by itself will cause crashes/exceptions , and if your xbox codecs "are" updated, tool will compile the map, guerilla will correctly play the sound, but the compiled map will exception, or you will get ghostly silences.
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