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Thread: Sonic : Genesis of the Azure Wind (CE Modification)

  1. #51
    For Gnomejas sevlag's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    the pics on page 4, the last one...looks like egg cerberus. YES I played Sonic the Hedgehog for 360, and YES it was a total pile of fail, its just that last picture made me remember egg cerberus.

    to the point:

    lookin good my man, I grew up playing Sonic, but lately his games have sucked, lets see if you can bring back my love for the series (next to Sonic GL, which is kick ass and The fated hours, which I prefer the Sonic 3 config).

    anyways, heres to a successful launch of your mod.
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  2. #52
    Senior Member KiLLa's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    Someones defensive...
    I was just going off all that I read, and didn't I see your work mentioned is all..

    Anywho, is there anything to showcase gameplay wise?
    I see alot of cool sonic stuff, sure..but not much actual stuff gameplay wise, I'm intrested to see how it all works out...

    Also I'mma bit curious why it's so diffcult to rig these bipeds. As far as I can tell based on the model, it should be a tad simplier than rigging a more complex biped model..
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  3. #53
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    Quote Originally Posted by KiLLa View Post
    Also I'mma bit curious why it's so diffcult to rig these bipeds. As far as I can tell based on the model, it should be a tad simplier than rigging a more complex biped model..
    The base bones are probably easy, but don't forget the parts of sonic that are usually taken care of by havok physics in other games (the spikes, for example).
    Last edited by p0lar_bear; January 13th, 2009 at 04:39 PM.
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  4. #54
    Senior Member KiLLa's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    ah, well I was under the impression they'd be making fully customized animations, that could handle the bones used to control the spikes, or whatever else is unique to the sonic model.
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  5. #55
    Senior Member SonicXtreme's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    Quote Originally Posted by KiLLa View Post
    Someones defensive...
    I was just going off all that I read, and didn't I see your work mentioned is all..
    Didnt mean for it to seem as though i was making an angry reply , it was intended to give all the information about what i am capable of.

    As for your other questions , gameplay wise , i do have some videos from youtube from a while back of things that are working ingame , but its an old one , here i`ll post it here for you to see , given that this is a year old , reason for that is that during that time i have not put everything together into one map again , the rest of the gameplay elements are scattered in various maps , but they do all work.

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    ^ Basic gameplay elements (at this point in development it was just Sonic ingame nothing else , apart from Rings)

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    ^ Trying yet again to get springs to replace the teleporters , which have yet to be done so they are accurate , as when you step on them you fly slightly to the side.

    Apart from these old videos nothing really to showcase of the more recent work apart from the boost , but i have not got the most recent version that kills enemys from Kirby yet.

    As for bipeds , reason i have not done it myself is that i am covering it at Uni atm so before that , i had not messed around with it myself , i didnt want to touch apon it , because i am more into doing maps than characters and animations, the whole fuss over rigging itsself is that we could not find anyone for ages to help out with it until Doan offered and even then some of them had to be modeled first , and finding decent reference for some of the stuff is just plain annoying.

    As for more recent stuff , i think there is one video , its just a small demo of the boost before it got any sort of effect on it , it just shows off how its done with damage effects and how it looks in CE , its on the blog in my sig link if you follow it.
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  6. #56
    HA10 Limited's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    Yeah but, dont they teach you ultra low poly in Uni?

    Also, just out of curiosity, what has/is taking the longest of the mod? As in what feature, be it, bipeds, maps, rings, running etc etc.
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  7. #57
    Senior Member KiLLa's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    Pretty neat vid, I know it's old and stuffs, but I like what I see so far..
    But I'm intrested see how monster battles would play out!
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  8. #58
    A V A L O N TeeKup's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    You have something that really irritates me about some games.

    Please give sonic an animation when he turns his body. Other than him just spinning left or right I'd like to see his feet move.
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  9. #59
    Senior Member SonicXtreme's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    Quote Originally Posted by Limited View Post
    Yeah but, dont they teach you ultra low poly in Uni?

    Also, just out of curiosity, what has/is taking the longest of the mod? As in what feature, be it, bipeds, maps, rings, running etc etc.
    To reply to your first question , my fiancee is on the same course , and has been through all of this , and this is what the tutor is like

    "He teaches you how to model a box plane , and a low poly edge modeled car , then tells you how to do a character in one lesson and then tells you to go off an do it , his teaching methods also poor as he does 4 hour long tutorials without breaks which are supposed to teach you stuff by watching him do it , but not being able to do it yourself at the same time which does not help people remember because by the time the tutorials over , there has been that much to taken in that you`ve already forgotten most of it"
    So yea , his teaching methods are not the best , all 3 classes he takes are suffering and are thinking of complaining this term about it worst thing is , he is only a self taught modeler thats been doing it for around 4 years himself so he knows a little bit more than the majority of the class , but on numerous occasions i have shown him up infront of everyone in lesson because of how little he knows , and also hes taken what people have told him and claimed that its all his own doing which is not good , but anyways ... thats off topic.

    Anyways , the thing thats taking the longest at the moment is animations for characters , its just trying to find people to help as i have not even messed around with them myself yet.
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  10. #60
    HA10 Limited's Avatar
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    Re: Sonic : Genesis of the Azure Wind (CE Modification)

    Damn thats gotta suck. Do you have a class rep? Some one that represents you all but can do so annoymously? If I was you I would go complain if you dont feel it will get any better. No use paying tons of money.

    In one of my classes we had the same thing, 2 hours straight of maths, the guy at the front just jambled on and on, you could only focus for the first 15 minutes and then naturally turned off. We spoke to the course leader saying what was happening, and it got fixed.

    Is your course related to gaming at all though? The art department at my uni sort of do both, so for actual art like movies and tv things, and designed for gaming, which would be following the 4 poly sided rule and low poly
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