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Thread: Quick-Crit 2008-2009

  1. #2771

    Re: The Studio Quick-Crit Thread

    I thought it was a portal to a magical, sparkily, rainbow world.

  2. #2772
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Looked like a hole looking out of the top of a large cave to me.

  3. #2773
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Wow, many people interpret that differently without the whole environment.

  4. #2774
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by flyinrooster View Post
    http://img259.imageshack.us/img259/9577/screencapud3.jpg

    What do smoothing groups really matter? I don't use the separate by smoothing groups check box when I turbosmooth it (serious question, it's one of my first high res meshes tbh).
    ok, firstly, you're obviously using too many iterations. way too many. Can I see the lowpoly that you did your highpoly from? I didn't mean to say smooth groups, btw, what i meant is how it smooths after you highpoly, it looks terrible. Especially the trigger.

    So, yeah, in short, use less iterations (what you got, 4? 5? you only need 2-3 max), and let's see your low-poly's wireframe screencap.

  5. #2775
    left halo
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by sKc_Chains View Post
    Saying the man who has been around plastic blow up dolls so much of his life that hes forgotten what real woman's skin looks like. O/
    \O
    INTERCEPTION

  6. #2776
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread


    Drew this up in the 20 minutes I had left sitting in class after taking the mid term.

  7. #2777
    Senior Member Geo's Avatar
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    Re: The Studio Quick-Crit Thread

    Very random. Doesn't keep me from wanting the moons hat tho :3

  8. #2778
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post
    ok, firstly, you're obviously using too many iterations. way too many. Can I see the lowpoly that you did your highpoly from? I didn't mean to say smooth groups, btw, what i meant is how it smooths after you highpoly, it looks terrible. Especially the trigger.

    So, yeah, in short, use less iterations (what you got, 4? 5? you only need 2-3 max), and let's see your low-poly's wireframe screencap.
    I use 3 on higher detail objects and 2 on lower detail objects. And here's the unturbosmoothed low poly (couldn't unturbosmooth the little grip blocks, I had already converted them to editable poly):


  9. #2779
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Somebody I know posted this on facebook:



    Meh, (edit), what the hell, I know him through a friend actually, but here are some more:

















    Sorry couldn't help it. That album is epic win.
    Last edited by MetKiller Joe; January 22nd, 2009 at 07:55 PM.

  10. #2780
    A V A L O N TeeKup's Avatar
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    Re: The Studio Quick-Crit Thread

    FFFFFFFFFFFFF

    EPIC.

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