Except if it was a diagnostic on the HUD wouldn't it be more of a horizontal line; kinda like what you see when you get vertical tearing on a screen?
Except if it was a diagnostic on the HUD wouldn't it be more of a horizontal line; kinda like what you see when you get vertical tearing on a screen?
Will the elites be stronger and last longer than the elites in the original campaign?
in my experience, elites are a lot tougher than brutes.
It's been said that the Elites can pwn brutes 3/4 of the time. If they can do that, then they're definitely tougher. This would also mean that the elites have raised health, shielding, and tactics of the fighting around them as well. I would like to know though, did you make all elites "avoid all enemy attack vectors."?
though I like elites, A brute can rip a hunter apart with their bare hands, which tells ya something, don't fuck with brutes or they cut you, cut you REAL good >.<
anyways, is the AI attached to the marines more refined? meaning I don't have to worry about them shooting me up by accident
The marines will no longer shoot you with grenade launchers at random, but it's been said that it's best to just stay out of their way. Also, they know when not to shoot or throw grenades. That ability can be found where the grenade throw features are in the actor_variant tag I believe, correct me if I'm wrong. It could also be one of the top boxes of the actor_variant tag as well too....
well now I know that they won't try shooting elites while the marine himself is behind a rock
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