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Thread: Sigma mapping team: Official revealing

  1. #61
    Senior Member ICEE's Avatar
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    Re: Sigma mapping team: Official revealing

    Ok lets get back on topic people
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  2. #62

    Re: Sigma mapping team: Official revealing

    Dude Johnson is just gangsta.

    Also this project looks fuckin amazing. I'm digging the new ideas and everything. That's what I like to see, new ideas and weapons that aren't just remakes of stuff that already exists in the Halo games. A bit of tagwork and weapon functionality can make for some extremely interesting gameplay. The weapons look fantastic. The BSP is something different, too. Hoping to see more.

    And as an open source nut, I completely respect what you're doing here. *bows*
    Last edited by t3h m00kz; February 1st, 2009 at 07:49 PM.
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  3. #63
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    Re: Sigma mapping team: Official revealing

    I wish you had the updated spiker before posting this D:
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  4. #64
    Senior Member ICEE's Avatar
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    Re: Sigma mapping team: Official revealing

    I wish you were online EVER before I posted this >.>
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  5. #65

    Re: Sigma mapping team: Official revealing

    So how long do you think it'll be before the first map is released?
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  6. #66
    Senior Member ICEE's Avatar
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    Re: Sigma mapping team: Official revealing

    its going to be a while. We're really waiting on our skinners and me, and for the bsp's atmosphere to be redone
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  7. #67
    Untruely Bannable~ Inferno's Avatar
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    Re: Sigma mapping team: Official revealing

    Pro tip: lighting is the key to a original and interesting envirement. It took me a long time to master that but it works wonders for my maps.
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  8. #68
    Senior Member Geo's Avatar
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    Re: Sigma mapping team: Official revealing

    Yeah I've learned that myself. Lightmaps was run on a VERY low setting for these pictures. They are no where near final.
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  9. #69
    Senior Member Geo's Avatar
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    Re: Sigma mapping team: Official revealing

    Double Post Goes here:

    This is the new sniper. Model by me. Its about 3k tris.


    Last edited by Geo; February 4th, 2009 at 01:59 PM.
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  10. #70
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Sigma mapping team: Official revealing

    Could you do something with the barrel or are the textures going to make it not look so plain? Like, it'd be cool if it had some designs on it.
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