Last edited by DarkHalo003; February 4th, 2009 at 06:43 PM.
But Masterz, what if I've already beaten the game and want to just have some fun and turn on invincibility? You know, just for fun. I don't see any issue with that. Just because people can use dev doesn't necessarily mean they will, nor does it mean people that do will use it to exploit the game. Your main goal is to change the game experience yet maintain the fun right? It can be fun to do stuff like that.
Agreed. I love going through campaigns with godmode on and a 0/100 plasma pistol with bottomless clip just for the sheer satisfaction of blowing through entire armies by yourself.
Why restrict us from using the devmode at all? Most people will go through it honestly, and in any case, devmode is a useful tool for dealing with any bugs that get in the way of normal gameplay.
No it isn't. We all play games differently, and if every game developer took cheating so personally I doubt any game creation/modification tools (Including halo CE) would even exist.That's why we're not letting you people use dev. WE put hard work into balancing the weapons and the encounters, as well as creating an experience , and you want to just cheat your way past it? That's a major "fuck you" to the team.
"Cheating" is what separates console from PC games. With a console game, you are restricted by what the developers wanted, and I find myself almost never picking up an xbox game again once I've beaten it. Cheat codes make a game fun after you've beaten it the normal way front and back. One of the things that brings me back to many valve games is the cheats that serve no developing value (Including activating the super gravity gun at any time) but make the game worthwhile to play for fun.
Some people enjoy a challenge, including me. But some people play games simply for fun and for that ability to breeze through, so why should you stop those people from playing the way they want to?
Last edited by itszutak; February 4th, 2009 at 07:28 PM.
You're fucking joking, right?
So the cheat codes for GTA are a "FUCK YOU" to the developers because people want to screw around more?
So the Konami Code was a "FUCK YOU" to the developers because they find a certain part too difficult and they want to have more fun?
So Halo Custom Edition and all custom content in general is a big "FUCK YOU" to all developers because the game wasn't enough to satisfy them? Even though custom content isn't "cheating," your logic still stands for this analogy. The developers put a lot of work into making the game balanced and fun, and creating an experience, and you just want to change it?
People like to have fun in different ways. If you limit people, they'll just get a trainer to do the same thing. If someone's not willing to cheat and they can't get past a point in a game, they'll just put it down and say "FUCK IT" and won't pick it up again. THEN what is a bigger "FUCK YOU" do the developers?
Tbh, I see it the other way around. Not allowing cheating is more like a "fuck you," to the guys who download your maps. Not everyone wants to play seriously; sometimes it's more fun to just kill every thing in sight without worry about your health.
I was with the no dev thing, but I find myself agreeing with you guys.
How bout make it so that the only dev cheat people can use are deathless, bottomless clip, infinite ammo, jump pack, and super jump? That way they won't be able to spawn weapons/vehicles and use them.
I suppose with all the editing, most of the original encounters wont be the same? And also with dev turned off, this means no encounter wars for Veexie![]()
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