Page 148 of 289 FirstFirst ... 48 98 138 146 147 148 149 150 158 198 248 ... LastLast
Results 1,471 to 1,480 of 2890

Thread: Pardon Our Dust.

  1. #1471
    Cancer paladin's Avatar
    Join Date
    Dec 2006
    Location
    DGG558
    Posts
    4,614

    Re: Pardon Our Dust.

    OR, how about you don't use them at all....

  2. #1472
    ∫e^x = Sex Mr Buckshot's Avatar
    Join Date
    Nov 2006
    Location
    Ontario
    Posts
    3,491

    Re: Pardon Our Dust.

    I agree with jcap.

    I don't use devmode for unfair advantages. On all PC games I play, I beat the campaign the honest way on hardest difficulty. Then I come back with cheat codes for a funny way to play. e.g. using nothing but the crowbar in Half-Life, blowing through Covenant using a bottomless plasma gun, jumping to places I'm not supposed to go, etc - you can't deny it's fun after you've beaten the game!

  3. #1473
    Free Kantanomo English Mobster's Avatar
    Join Date
    Nov 2008
    Location
    Southern California
    Posts
    1,932

    Re: Pardon Our Dust.

    Damn, I liked spawning new encounters and watching them kill each other.
    No dev makes me sad-face.

  4. #1474
    ∫e^x = Sex Mr Buckshot's Avatar
    Join Date
    Nov 2006
    Location
    Ontario
    Posts
    3,491

    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    That's why we're not letting you people use dev. WE put hard work into balancing the weapons and the encounters, as well as creating an experience , and you want to just cheat your way past it? That's a major "fuck you" to the team.
    No it's far from it, it's called "I beat the game already, I want to replay it in a totally nonsensical yet hilarious manner." In spv1 I loved using the deathless player cheat in order to get enemies to follow me everywhere in Two Betrayals. The high jump cheat was a great way to access forbidden areas too and try out funny things. A lot of console games have no cheat codes, especially those with online modes, which is what I dislike.

    Why don't you pick up any PC shooter you've already beaten, enable a cheat code, and play through it in a spiced-up manner, you'll see why we're all against the blocking of dev commands.

  5. #1475
    --- itszutak's Avatar
    Join Date
    Sep 2006
    Location
    UC Davis, CA
    Posts
    2,547

    Re: Pardon Our Dust.

    Quote Originally Posted by Mr Buckshot View Post
    No it's far from it, it's called "I beat the game already, I want to replay it in a totally nonsensical yet hilarious manner." In spv1 I loved using the deathless player cheat in order to get enemies to follow me everywhere in Two Betrayals. The high jump cheat was a great way to access forbidden areas too and try out funny things. A lot of console games have no cheat codes, especially those with online modes, which is what I dislike.

    Why don't you pick up any PC shooter you've already beaten, enable a cheat code, and play through it in a spiced-up manner, you'll see why we're all against the blocking of dev commands.
    Little bit off-topic: Ever tried firing an empty plasma pistol with bottomless clip enabled? Best weapon ever.

  6. #1476
    ∫e^x = Sex Mr Buckshot's Avatar
    Join Date
    Nov 2006
    Location
    Ontario
    Posts
    3,491

    Re: Pardon Our Dust.

    Quote Originally Posted by itszutak View Post
    Little bit off-topic: Ever tried firing an empty plasma pistol with bottomless clip enabled? Best weapon ever.
    Hell yeah. Also, god mode + needler-without-any-cheats = damned fun carnage.

    More comments about CMT campaign:

    1. Nice work on the graphics and new effects, yeah it's only SM2.0 but it's impressive. It's just too bad the Halo engine isn't the most mod-friendly out there.
    2. Is the assault rifle melee still going to be that ridiculous slow-but-ultra-powerful thing in SPV1? I never used it, it was faster to just shoot or throw a grenade.
    3. Deciding between the M6D and the BR can be hard sometimes...oh well.

  7. #1477
    For Gnomejas sevlag's Avatar
    Join Date
    Oct 2008
    Posts
    1,875

    Re: Pardon Our Dust.

    Quote Originally Posted by Pooky View Post
    Do you really like loading the last checkpoint when keyes charges into fire?
    yes, didn't bug me at all..truth be told he never did that with me as I hung back which made the marines hang back while I spammed the bridge with nades, only if I missed some sniper shots. other than that I hav no problem reverting to last checkpoint if keyes bites the dust....

    also, dev mode is flat out stupid to use in campaign, I admit I abuse it to explore, like in SP v1 on AoTCR, I dev'd the cam so I could jack the fire team zulu pelican for fun, but after awhile restarted the level and turned off dev.

    I have to admit, disabling dev is a pro/con thing:

    Pro: you prevent people from cheating their way through campaign the first time around

    Con: By disabling dev you take the fun away from people who want to play through again with a few things altered here and there.

    an example (real thing BTW):

    upon replaying SP v1, on T&R I decided "hey for kicks, why don't I make my team mates invisible and they all have snipers?"
    I did not use god mode, or bottomless clip or infinite ammo, but I utilized dev mode to enhance the game play, I also took it upon myself to use a time freeze to bump possess elites and grutns and jackals to give them more powerful weapons, ex. grunts had PRs and a few with needelers, plasma pistol jackals packed PRs, some Elites came out swinging with heavy artilery and a few were cloaked for that added kick.

    Dev mode has its ups and downs, but by removing the ability to utilize it decreases the replay value of the game itself. just consider allowing dev mode to be used, I know there are people who will abuse it, but there are people like me who use developer mode to make the game more challenging and fun.
    Last edited by sevlag; February 5th, 2009 at 08:42 AM.

  8. #1478
    ∫e^x = Sex Mr Buckshot's Avatar
    Join Date
    Nov 2006
    Location
    Ontario
    Posts
    3,491

    Re: Pardon Our Dust.

    Yep, sevlag is correct, devmode (or just simple cheat codes like GTA) really increases a single-player game's replay value. Most users here won't cheat through it the first time, I'm dead serious Masters, there's no fun in that.

  9. #1479
    --- itszutak's Avatar
    Join Date
    Sep 2006
    Location
    UC Davis, CA
    Posts
    2,547

    Re: Pardon Our Dust.

    Quote Originally Posted by Mr Buckshot View Post
    Yep, sevlag is correct, devmode (or just simple cheat codes like GTA) really increases a single-player game's replay value. Most users here won't cheat through it the first time, I'm dead serious Masters, there's no fun in that.
    Agreed. I always make a run through a campaign with no cheats, just for the atmosphere.

  10. #1480
    Senior Member SonicXtreme's Avatar
    Join Date
    Dec 2006
    Posts
    283

    Re: Pardon Our Dust.

    aslong as theres still a fuction to control debug camera for machinima or just for recording with fraps i wont mind if you take out the cheats section.

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •