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Thread: [Gallery] Hayabusa's Wurks K?

  1. #21
    Useless Member jngrow's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    That ejection is WAAAAAY too snappy.
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  2. #22
    a bit of the old in-out Roostervier's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    Smooth everything out, it's jerks a lot. On another note, when you render out animations, add a few frames between the end and beginning of the animation. That way we can fully see it.
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  3. #23
    For Auir! ODX's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    The mag out flick isn't in the right position, it should be rotated so that the barrel is pointing towards the top right corner, instead of more towards the middle. Try a custom animation sometime too, don't be shy to show it if you don't like it either, you'll never improve that way. I suggest a bolt push, since neither Halo 2 or 3 uses one so you'll have to come up with some creative.
    Edit: Oh yes, if possible, can you render your next animation at a higher res?
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  4. #24

    Re: [Gallery] Hayabusa's Wurks K?

    Beautiful. Don't know what everyone's talking about. I LOVE the Desert Eagle one. Those hands look so cool!!
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  5. #25
    Tick Gate 2014 Donut's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    Quote Originally Posted by Kilamanjaro12 View Post
    Teh Lagish SMG Reload
    Model: Disaster
    Animation: Hayabusa12



    More to come later. sorry if it took so long D:
    hey so iv been sick for the past day or so. i spent all day in my room today and drank about 13 dr peppers. the movement on that gun looks like like how my hand is shaking uncontrollably right now

    but seriously, look at your halo 2 reload. i liked that alot more
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  6. #26
    Senior Member ICEE's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    it looks like a melee midway through the anim, when he lifts the gun up to replace the clip. slow it down, make it less caffeine induced, and it will be a much better anim
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  7. #27
    Senior Member Hunter's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    Every part apart from the ready part is waaaaaaaay to snappy. Needs be smoothed out.
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  8. #28
    loljesse Kilamanjaro12's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    thanks everyone. i'll fix now since i'm back from Church.
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  9. #29
    chilango Con's Avatar
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    Re: Hayabusa's Wurks K?

    Quote Originally Posted by teh lag View Post
    Your biggest problem seems to be time distribution - while you certainly have control over motion, a lot of the time things are taking way longer than the rest of the animation. You need to make stuff even.
    .

    At the end of the RL anim, he kind of just slaps the rockets in there and the launcher doesn't react to this at all.
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  10. #30
    loljesse Kilamanjaro12's Avatar
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    Re: Hayabusa's Wurks K?

    Quote Originally Posted by Conscars View Post
    .

    At the end of the RL anim, he kind of just slaps the rockets in there and the launcher doesn't react to this at all.
    thanks Conscars, i'll get to that right after this SMG.
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