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Thread: Quick-Crit 2008-2009

  1. #3421
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    I was thinking that about the grain.

  2. #3422
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by TeeKup View Post
    Reminds me of gundam, where the core booster, upper torso, and legs had to combine.
    The Impulse gundam?

  3. #3423
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post
    ross mb you should shut up.
    no i shouldn't, mister design language

    You were the one who drummed that concept into me (albeit indirectly) and I see no reason there should be an exception made for rails, just because people seem to get off over the same repeated shapes on things. If you want attachment points, match them to the designs evident already or devise a new one based on the aforementioned designs. Don't shoe-in something nearly 550 years away and very different in design from what you're meant to be making.

    Quote Originally Posted by Hunter View Post
    The reason I listened to Masterz is because he had the same thought as me. It adds something to look at on the top. I would like to make it more interesting but I dont know what to put on it... I will change the front handle as well.
    It adds bugger all to the top except boring generic shapes. If you want to add something to the top, add something that isn't just the same toothed pattern repeating over and fucking over. Do something original.

    Quote Originally Posted by =sw=warlord View Post
    Agreed.
    I think Rossmum needs to remember what the fi in sci-fi means, science FICTION not FACT.
    I think everyone else needs to remember what the word originality means.

  4. #3424
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    innovation*

  5. #3425
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    That too.

  6. #3426
    Senior Member FireScythe's Avatar
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    Re: The Studio Quick-Crit Thread

    Hey, just looking for opinions on a hovertank i'm making. Currently sitting at a little over 43,000 triangles. Most of the detail objects will be put into texture and the whole thing reduced to work in CE.
    Front/Top:

    Back/Bottom:

    Ortho/Wireframe (Sorry Dial-ups:P)

  7. #3427
    quatamalos NuggetWarmer's Avatar
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    Re: The Studio Quick-Crit Thread

    Wow, that looks awesome.

  8. #3428
    Joshflighter
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    Re: The Studio Quick-Crit Thread

    omg, that looks like something out of Red Alert 3, but in a really good way. Wow.

  9. #3429
    Smiley in all my posts CSFLOYD's Avatar
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    Re: The Studio Quick-Crit Thread


    That is awesome! Its really futuristic and detailed, I recomend getting someone to (attempt) unwrapping and texturing that! Nice..

    Cant wait to see it in Halo CE! I cant think of anything else to add to that piece of win.
    Last edited by CSFLOYD; April 14th, 2009 at 10:11 AM.

  10. #3430
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    need a hatch. that's my only crit. how about a high poly cinematic end of it? some actual modeled panels screws etc. love to see it in full high detail, but the half-assed detailed still looked awesome (not saying it half assed, more high end game model).

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