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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #151
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Sever View Post
    ...even though it's never just chilling there in the sky during H3, put High Charity somewhere up there.
    Quote Originally Posted by p0lar_bear View Post
    I thought High Charity had crashed into the Ark.
    I'm saying fuck canon. Bungie's been having fun fucking it up since they began production on H2, so why not lets have a go at it and make amazing stuff.

  2. #152
    walk the platypus Cagerrin's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Conscars View Post
    Sev's saying ignore canon. I'd rather have high charity visibly crashed into the ark, although i'll have to do some research and see how big it'll be.
    From the end cutscene in The Covenant, it looked as though it'd crashed fairly close to the inner edge of the Ark, which is a circle slightly more than 10,000km in diameter. High Charity itself is something like 348km in diameter.

  3. #153
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Revelations

    FUCKING SPOILERS

  4. #154
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    your own fault for not playing it earlier

  5. #155
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Revelations

    I don't have a 360 fuck you fags and your money >:^(

  6. #156
    Senior Member PopeAK49's Avatar
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    Re: [WIP] Revelations

    Hey wait a sec. At the end, does the master chief get split up with the arbiter when the arc collapses and the ship splits into two at the end, then they thought that the master chief died but on the legendary ending the chief is actually alive and goes into a cryo sleep then a giant forerunner planet shows up? O sorry noobinator i forgot about you, lol.

  7. #157
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    OHOHOHOH

    boy you trollen???

  8. #158
    Banned
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    Re: [WIP] Revelations

    Man, this is going to be a real good map when it comes out.

  9. #159
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: [WIP] Revelations

    Well I wasn't really against the sky. I was mostly playing the devil's advocate. The problems with it I saw were:

    the Halo was completely unknown at the time - not even the Monitor knew about it, so how would you even play on it? Avalanche even takes place after it's risen.

    the sky is a huge part of a map - it would just be really awkward to be staring straight up at a planetoid that blocks the sky above.

    also, due to the atmospheric conditions surrounding The Ark, the sky would have to be mostly cloudy red and dark orange. As seen at the end of The Covenant, when the ring rises, the clouds brush straight up against the structure. I think that a sky simiar to the one of "The Ark" would be best - blue, purple, "sand", etc.

    F = Gm1m2 / d^2 is a big equation in this. If you are standing on the surface of Halo, you will have two Fg pulling down and one Fg pulling up. The two pulling down are closer together than the one pulling up, and since the force due to gravity decreases by the square of the distance, the Fg on the surface in this sky should be much greater (possibly 2x) than on Halo normally.

  10. #160
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    So simply factor that in. Increase the gravity global (if gravity's a global, it's been literally years so I can't remember). Failing that, just halve the jump height and make vehicles weigh more to simulate the effect of increased gravitational pull in one direction. Projectiles and grenades can arc twice as much. There you have it - an original sky, and an original factor to change the combat up a little. Rather than automatically assuming it'll break the map, think more creatively. Low-grav games seem to provide a fun change in pacing, why not go the other way for a similar (yet opposite) effect on play?

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