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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #161
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    Re: [WIP] Revelations

    That would break most of the hog jumps that I intended to be a big fun part of the map :S

  2. #162
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    Well maybe make it only a slight increase, then, and bump up the Hog's top speed just enough to compensate without it becoming nearly uncontrollable (Coldsnap, looking at you). vOv

  3. #163
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: [WIP] Revelations

    I think it would suck to have any effect on gravity. Again, Halo is Halo. Changing the gravity would have a huge effect on the map and all judgment would be through off. It would probably kill any change of the map being played by the masses too.

  4. #164
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    Re: [WIP] Revelations

    I'm with jcap on this. Most players aren't going to think about it either lol

  5. #165
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    Well stick with the new sky anyway.

  6. #166
    chilango Con's Avatar
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    Re: [WIP] Revelations

    One could assume the ring is spinning at a different rate in order to feel the same gravity. The fact that there's people fighting on the ring before it's even known about isn't so important in MP. Derelict, Damnation, Chill Out, Burial Mounds, and Foundation are examples of MP maps that take place in environments the player did not visit in SP. These are good points guys, the sky needs to be believable.

    Quote Originally Posted by rossmum View Post
    make vehicles weigh more to simulate the effect of increased gravitational pull in one direction
    I think you mean increase their mass, which wouldn't have any effect since all objects accelerate due to gravity at the same rate.
    Last edited by Con; April 25th, 2009 at 11:50 AM.

  7. #167
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: [WIP] Revelations

    Actually I don't think the ring is spinning at all in its construction phase. It's not even in "space" yet. There's too much acting on the ring that would, in theory, slow the rotation of the ring down. Plus, if it was spinning, you would see the ark slowly "rotating" above you and you probably would have noticed it a little in the cutscene where it was being raised. Unless it is spinning SO slow that you don't notice it, but you can still see Halo rotate in the first game...

    Actually, with that said, I'm wondering how the "gravity" of the ring is even happening. Is it real gravity, or is it due to the centripetal force? If you stay on Halo due to the centripetal force, then you wouldn't be on it because of the way the ring is pulling into you? But then you have true gravity of the ring which is caused by its mass. Although it is thin, it is not small, so idk. But you still have real gravity from The Ark, so...

    :& aaaaaaaaaaaaaaa

  8. #168
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by higuy View Post
    Looks good man, maybe add dark fog down in there.
    This. Fog would make it look so much more awesome.

  9. #169
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    Re: [WIP] Revelations

    Quote Originally Posted by Reaper Man View Post
    This. Fog would make it look so much more awesome.
    Right now we're all more worried about perfecting gameplay than aesthetics, but we're really close to being done with that and moving onto that. Gonna be fun to do

  10. #170

    Re: [WIP] Revelations

    Quote Originally Posted by jcap View Post
    Actually I don't think the ring is spinning at all in its construction phase. It's not even in "space" yet. There's too much acting on the ring that would, in theory, slow the rotation of the ring down. Plus, if it was spinning, you would see the ark slowly "rotating" above you and you probably would have noticed it a little in the cutscene where it was being raised. Unless it is spinning SO slow that you don't notice it, but you can still see Halo rotate in the first game...

    Actually, with that said, I'm wondering how the "gravity" of the ring is even happening. Is it real gravity, or is it due to the centripetal force? If you stay on Halo due to the centripetal force, then you wouldn't be on it because of the way the ring is pulling into you? But then you have true gravity of the ring which is caused by its mass. Although it is thin, it is not small, so idk. But you still have real gravity from The Ark, so...

    :& aaaaaaaaaaaaaaa
    According to the books, iirc, when encountering the first Halo Cortana remarks that the ring's rotation is insufficient to produce the gravitational forces apparent on its surface and concludes that it must have some other form of artificial gravity.

    Of course, the books also claim that the interior of the PoA is rotating internally to produce centripetal force gravity, and that just makes no sense. There are a lot of inconsistencies in the cannon.


    My opinion is, leave the game mechanics untouched, and give it an epic skybox of planetoid being harvested for resources and portions of the ark disappearing into the distance. It'll be friggin awesome.

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