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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #221
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Revelations

    was that poor team balance keeping the fighting at that side's choke point (and base) or is that just the way the map actually plays?

  2. #222
    SDavis Juice sdavis117's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by n00b1n8R View Post
    was that poor team balance keeping the fighting at that side's choke point (and base)
    I betrayed red team and joined blue. So yes, it was poor balance.

    PS: Have you put a FUCKING GIANT DOOR on the FUCKING GIANT IGLOO yet?

  3. #223
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    Re: [WIP] Revelations

    Quote Originally Posted by n00b1n8R View Post
    was that poor team balance keeping the fighting at that side's choke point (and base) or is that just the way the map actually plays?
    As I said, there is a lot of data missing from that heatmap. It created two files, and the other has the majority of the data, but something went awry and a lot of it is, well, fucked. However that area on the red side is a very good chokepoint if your driver doesn't make the right jumps, of course you can't really hold it without the tank, which is why it's meant to be such a stalemate breaker. Something we noticed was that red would never take the outer blue paths to attack, so blue team has a similar chokepoint, but to a lesser degree, however avoiding it costs time. There are some changes that are going to be made to both sides, but as I said, they are relatively minor changes that will only slightly change how the map plays. The walking path is pretty much set to go as well, just a bit more filling of empty space in the middle room.

    Also if anyone has a way to make gravity lifts sync, that would make the middle ladders less of a possible gameplay issue.

  4. #224
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: [WIP] Revelations

    The ladders are in a dump place. If you do like I said a while back when I first proposed the ladder idea, they would be OK. (Need to not be on the bridge.)

  5. #225
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    Re: [WIP] Revelations

    You can have a damage effect or something that push's you up, its kinda laggy but it works perfectly fine I think. Whoever made Dualing keeps did it, he made a air lift that push you up to the flag base.

  6. #226
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    Re: [WIP] Revelations

    Quote Originally Posted by higuy View Post
    You can have a damage effect or something that push's you up, its kinda laggy but it works perfectly fine I think. Whoever made Dualing keeps did it, he made a air lift that push you up to the flag base.
    They worked ok, and I would probably take those over the ladders, but the player can get really disoriented if they take damage that pushes them around while they go up it, it also fucks with the shield regeneration, which I have a problem with.

    Just wondering if anyone has any insight into a better way of doing this.

  7. #227
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Revelations

    I have a theory on a different type of grav lift for CE but I don't have time to test it ATM but when I get a chance then I will try it.

    Also sel I need to talk to you about your biped syncing cause the way you are doing it is cutting peoples frame rates in half.

  8. #228
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Selentic View Post
    They worked ok, and I would probably take those over the ladders, but the player can get really disoriented if they take damage that pushes them around while they go up it, it also fucks with the shield regeneration, which I have a problem with.

    Just wondering if anyone has any insight into a better way of doing this.
    Loophole you can use so damage effects won't interrupt shields: tick off the "skips shields" and "only hurts shields" flags in the damage section of the tag. It will still accelerate objects touching it.

  9. #229
    chilango Con's Avatar
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    Re: [WIP] Revelations



    There's some things I don't like about it, keep in mind it's a WIP, but this is one of the things you can expect to see in the sky

  10. #230
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Revelations

    Halos have four strips, not five. Otherwise, it looks great. Still, somebody who has a scanner and the H3 art book scan the page showing this for cons, please, just so he can get a good comparison.

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