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Thread: So um yhea

  1. #31
    Kid in the Hall Kornman00's Avatar
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    Re: So um yhea

    Yeah...sorry about that. At the time I didn't have as much as I do now that I was trying to finish up
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  2. #32
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    Re: So um yhea

    Quote Originally Posted by supersniper View Post
    Well I have 3 things to say, http://blog.allenthinks.com/news.php http://www.vivid-abstractions.net/ and Talk to Korn or Vicky.

    Really just cheats/memory hacks/server tools/and a barely unlocked H2ek have been made.
    I like the teleporting, reminds me a lot of halo 1. There is a sever that teleports you up to the cliff of coag with snipers and warthogs up there.
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  3. #33
    Codesaurus Skarma's Avatar
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    Re: So um yhea

    Hey it's cool KM, I wasn't attacking you I was just saying you seem generally a busy person and have better things to do!

    Quote Originally Posted by Needles View Post
    I like the teleporting, reminds me a lot of halo 1. There is a sever that teleports you up to the cliff of coag with snipers and warthogs up there.
    Yea kiwi makes some nice tools with his ghetto methods lol. only lame thing is teleporting is possible client sided too, through the havok physics components for the biped model, it's not server sided. Stupid Bungie! I hope they learn their lesson with the next Halo pc release!

    So yea, I'm working on reversing the map format, since there is little to no documentation on it, at least from my search. The people who do know must be keeping it private or just hasn't documented it online, not helping the community I don't think. I'll post my findings here, if anyone wants to help or has info on the map file format let me know.

    I want to start working on tools and they will be open sourced for the community, at least the code I contribute if someone else helps that doesn't want their code public. I just don't know what to work on, so far I haven't seen much besides a bitmap extractor. C'mon like someone had to post something good by now, it's been what 2 years?
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  4. #34
    Sarcastic Bitch
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    Re: So um yhea

    Quote Originally Posted by Skarma View Post
    Stupid Bungie! I hope they learn their lesson with the next Halo pc release!
    Bungie didn't make Halo 2 PC, nor did they work on it. Don't go blaming Bungie for something that was Microsoft and Hired Gun's fault.

    Quote Originally Posted by Skarma View Post
    I want to start working on tools and they will be open sourced for the community, at least the code I contribute if someone else helps that doesn't want their code public. I just don't know what to work on, so far I haven't seen much besides a bitmap extractor. C'mon like someone had to post something good by now, it's been what 2 years?
    I thought you were done with the Halo community.
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  5. #35
    Senior Member Vicky's Avatar
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    Re: So um yhea

    For the map-geology i think Korn would be the one to talk to, for my servertool; i re-released a version.. should come up on halomaps.org one of these days or have a peek on the {XF} forums. Works on Halo PC/CE too nowadays.
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  6. #36
    Codesaurus Skarma's Avatar
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    Re: So um yhea

    Thanks for help. Nice tool, although I don't play the game so I can't use it! kornman seems to be the savant of the evening, I will be contacting you for good times. Don't feel obligated, if you dont want to help thats ok cuz I will do my best with or without help.

    Even though this is for xbox maps, should help with reversing, since it's open sauced. I haven't even peeked at it yet. : http://www.se7ensins.com/forums/halo...y-2-1-3-a.html
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  7. #37
    El Durado :/
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    Re: So um yhea

    Yeah I was looking at Se7ensins a while back and I remember this being used.
    Also I would recommend checking this sight out as well...
    http://forums.remnantmods.com/

    Quote Originally Posted by Vicky View Post
    For the map-geology i think Korn would be the one to talk to, for my servertool; i re-released a version.. should come up on halomaps.org one of these days or have a peek on the {XF} forums. Works on Halo PC/CE too nowadays.
    Hey I have a server I'll test it out. It's currently on version 1.08 patched with SAPP, and HCELagTweak.exe. It also runs Abyll's app and HSE beta 2.
    I'll let you know how it runs.
    Last edited by supersniper; May 23rd, 2009 at 12:18 AM.
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  8. #38
    Codesaurus Skarma's Avatar
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    Re: So um yhea

    Thanks for links, every bit helps. H2 tag system isn't difficult at all, got a lot figured out already in just a day lol

    And why is everyone using input/output streams to read and write map files? Memory mapping would be so much more efficient and use of pointers would be damn useful and really friggin fast, then you could just flush the memory to file with one api call. I mean really, using streams for something like a small text file is one thing, but for large multi mega byte files, heh? File I/O is like the slowest thing in programming, no wonder all these mod programs are so slow, gah. I think I will use mapping...
    Last edited by Skarma; May 23rd, 2009 at 04:01 AM.
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  9. #39
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: So um yhea

    I've got a copy of H2v, If you want me to do some testing just tell me
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  10. #40
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    Re: So um yhea

    Fixed this a long time ago, I thought kiwi put this on his site but I guess not. Two nops and vola, 2 sound tags and coconuts tag are accessable. Enjoy
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