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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #311
    chilango Con's Avatar
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    Re: [WIP] Revelations

    jcap, I have two reference images that show that the clouds are clear enough to see to the other side. Because it's Bungie's work showing that, I think I can safely make the clouds clear enough to at least see things without going out of canon.

  2. #312
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Revelations

    Hell, the clouds shouldn't even be there in the first place - there's no atmosphere between the planetoid and the Ark - when you assault the Ark's control room, it's completely not canon - there should be a massive retaining wall holding the atmosphere in, just like there is on the other Forerunner installations, especially the one that is being constructed at the time. Also, ever stop to think that this isn't the construction of Installation 04 (II), but just rather Installation 04?

  3. #313
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Revelations

    To be a canonfag, then how the hell are UNSC SPARTAN-IIs fighting on it with THAT logic?

    Like I was saying earlier, why do we need an explanation? Why does everything need to be perfect emulation of Bungie's designs?

    Artistic liberties, motherfucker, can we use them?

  4. #314
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    All of you, shut the fuck up.

    jfap, first up, this is MP. MP doesn't have to stick to canon entirely, just have some sort of grounding in it. Even so, there are points where you can see the core and right across the Ark in H3. Failing that, the average Halo player these days would be too busy crying about aimbots to give a shit, and they wouldn't have the intelligence to realise anything was a little screwy anyway.

    As far as the lack of atmosphere goes, there's a difference between clouds and superheated gas clouds, duders. The shit around the core is the latter.

  5. #315
    Shit. Mass's Avatar
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    Re: [WIP] Revelations


    Quote Originally Posted by jcap View Post
    AM I THE ONLY ONE WHO GIVES A FUCK ABOUT THE GODDAMN RULES?
    Oh, the new base interior is almost done, btw.

  6. #316
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Revelations

    Holey crap, Jcap is trolling you guys hardcore.

  7. #317
    Senior Member
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    Re: [WIP] Revelations

    whats going on

    also

    - Leigh → paris says:
    omg
    - Leigh → paris says:
    conscars helping u with rev

    - Leigh → paris says:
    that ring and sky thing

    Big Kahuna Burger says:
    whoa

    - Leigh → paris says:
    wow.

    Big Kahuna Burger says:
    howd you know that

    Big Kahuna Burger says:
    you

    Big Kahuna Burger says:
    browsed

    Big Kahuna Burger says:
    modacity

    Big Kahuna Burger says:
    !!

    - Leigh → paris says:
    accidently clicked onto it more like it

    - Leigh → paris says:
    so 2 min browse no harm done

    Big Kahuna Burger says:
    and accidentally clicked rev

    - Leigh → paris says:
    yep

    Big Kahuna Burger says:
    and accidently went through 4 pages

    - Leigh → paris says:
    yep

  8. #318
    Senior Member
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    Re: [WIP] Revelations

    Almost done integrating mass' wall, and the new basement is done and (hopefully!) clear of any errors.

    Expect another test this weekend.

  9. #319
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    Re: [WIP] Revelations

    Ok, I'm having a little issue here.

    I compiled a new BSP, got it ingame and lightmapped it as usual. However, the game exceptions when loading the map in the up to date scenario file, but not in a new blank one.

    However, the same scenario with the older bsp loads without issue.

    Any ideas?

    Right now I'm fucking around with recompiling it, noting that it seems to have been a huge file before, and after recompiling the same JMS it's a whole lot smaller, so I'll see if it was just a bad bsp compile(?)
    Last edited by Sel; May 26th, 2009 at 09:27 PM.

  10. #320
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Selentic View Post
    Ok, I'm having a little issue here.

    I compiled a new BSP, got it ingame and lightmapped it as usual. However, the game exceptions when loading the map in the up to date scenario file, but not in a new blank one.

    However, the same scenario with the older bsp loads without issue.

    Any ideas?

    Right now I'm fucking around with recompiling it, noting that it seems to have been a huge file before, and after recompiling the same JMS it's a whole lot smaller, so I'll see if it was just a bad bsp compile(?)
    You of all people should know rule #1 of Halo map debugging:

    debug.txt or gtfo

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