I can take a crack at it if you wish.
Edit: Connor told me to ask you if it was ok for the doors, and you're telling me it's ok if he says ok, so I'm guessing it's ok.
indecisive
useful
I can take a crack at it if you wish.
Edit: Connor told me to ask you if it was ok for the doors, and you're telling me it's ok if he says ok, so I'm guessing it's ok.
I'm almost entirely sure that's a dynamic light, and not something related to this, but I'll look and see if I can figure something out.
Well, I'll see what I can do to get the files to you while I'm out here, but my internet access is intermittent at best, so we'll see what happens![]()
I've been touching up the glass shader a bit to be a little more visible, and such.
I also started working on a teleporter room to stick on the outskirt teleporters, I was going to use jcap's concept which he gave to me way back, but decided I wanted something a little bit more grandiose. I still tried to use some elements from the old concept, and still hope to use some with other additions (namely the pillars). However I lost that file when the windows 7 beta expired, so I haven't exactly got anything to go on.
Anyway,
Obviously, the bottom floor is very bland and empty, but I'll be adding a lot more there so don't tell me about it, I'm open to suggestions as to what to throw down there to spice it up though.
On an unrelated note, the double sided faces feature in Max 2009, does anyone know how to disable it?
It's making things fucking hard to work with :/
Umm, I think you have to right click on the object and choose backface cull.
green for open is a terrible idea. let's not associate this shit with traffic lights.
In Cali, getting nailed at street lights is a common occurrence. I'm pretty sure Snaf doesn't want to be dying repeatedly in front of something that reminds him of a street light.![]()
There's nothing wrong with red/green. Making it different just for the sake of being different is not only overthinking it but unintuitive.
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