I know what subdiv is. Just need to learn it, then maybe I could make simular products, with some support from the community... Fear
Its not difficult to learn lol. You can pick it up in a day if you try. Just need to have extra edgeloops "reinforcing" the edges you want to make hard. I usually use 2 reinforcing each edge for a total of 3 edges. And its best to model in all quads so you can subdivide/smooth without any errors as triangles and ngons subdivide/smooth very awkwardly.
Can someone post what his overall method is like: (Subd Modelling -> Render Normal -> Low Poly Modeling -> Texturing) or something like that so I can watch them and have in mind where he's going with this. If not you'll watch 7 hours just to get the jist and then rewatch the 7 hours to get the technical side of things.
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