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Thread: CMT Public Beta Feedback

  1. #221
    For Gnomejas sevlag's Avatar
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    Re: CMT Public Beta Feedback

    unless Zteam remakes their map with elite bipeds >:U

    those would be good maps
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  2. #222
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by English Mobster View Post
    I have never had my FPS go above 32 when playing Halo.
    Ever. In the history of the universe.

    • There are parts where my computer was lagging HORRIBLY, to the point where I had to spray and pray I would kill enough enemies to make my FPS shoot up again (notably the stairways).
    • I had a funny rainbow of color which completely blotted out my monitor at times and made it impossible to see. If I hit pause while it's there, the rainbow of view-obscuring horror is behind the pause menu, as if it is supposed to be part of the game. It probably had nothing to do with SPV2, as it has happened on some MP maps before (just never a SP map).


    Also, I never picked up an SMG the entire level (I never use the damn things, I've always preferred the AR), but I'm with Rossmum. Everything he has said in this thread is 100% true, and I wish I could rep him for it (need to spread).
    I understand you are making this mod for your own enjoyment; however, if it is going to be TRULY for JUST your own enjoyment, then you should have never fucking said a word about it to the outside world and never should have made a single thread or post concerning it. If you aren't going to listen to the community, then you should never have had this beta for the "feedback" which you won't listen to.

    I know your type, Masterz. You're the type who will get something completely awesome going, expecting to get a bunch of fanboys to stroke your e-peen. However, when people point out a flaw in said awesome thing which breaks gameplay (SMG) and 90% of said people want it CHANGED, you get all defensive as if they are attacking you personally, and refuse to change it.
    In fact, as soon as anyone says anything critical about anything about you or it at all, you go apeshit on them.
    The point of these feedback threads is to listen to the community, to see what they think. But I know your type, Masterz. This thread isn't REALLY to listen to the community, no. This thread is to get someone to stroke your e-peen for you, while you ignore the complaints both the community and your own TEAM MEMBERS have said.

    Your type doesn't care about others and goes about fulfilling what they want to do without a care for anyone else, all in the hopes of getting the attention they want. I should know; I'm very much the same way. But I KNOW it, and I'm taking steps to change it.
    You have not.

    Masterz, you are NOT keeping the community alive with your actions. If I remember correctly, you lead the charge when it came to protecting maps and keeping things closed-source, meaning that any future modders for CE won't be able to use CMT's impressive tagwork as a guide. Recently, you turned down a feature which would have improved your mod tenfold, even with one of the best coders I've ever seen offering his help. Now you're being stubborn about every single bug the community reports in a thread about reporting bugs. Every one of these actions, however minor, has made/will make an impact on the community at large:

    • Protection of maps: Less people being able to look at CMT tags for reference on how to do things. I find myself decompiling Bungie tags all the time when I'm learning things, but if I wanted to learn how to make, say, a BRG, I'd be stuck. By closing up your tagset, you made it so newbies don't have a good reference point to look at how to make new tags, and so they either recycle old ones or move on to another engine entirely, where everything IS open source.
    • Open Sauce: You turned down Kornman's help for something which could have made your mod spectacular. Where's the low-gravity section of the PoA? Why is the map file HUGE? You say you don't have to deal with space restrictions anymore, so where's those Spartan-III's you cut due to space constraints? Or that hangar cutscene in the opening part of the PoA, also cut for space restraints? Flow my ass, it was a cool part of the level, and the opening cutscene isn't the same without it. SPV2 won't be as good as it could have been, it won't live up to all the hype, and people will just yawn and move on to some other game.
    • SMG: You flat-out ignore what the community told you to fix to further what you want the mod to be, even if it makes the mod shittier. I thought you wanted the mod to appeal to as many people as possible, hence why you argued against Open Sauce? Doing this is exactly the opposite, adding "hypocrite" to your list of personality flaws. You are making the mod worse by doing this, and, again, it won't be able to live up to the hype.

    I'm going to flat-out say it: CMT could be great; even greater than it is now. But it has a crappy choice of a leader, and, as such, it drags the entire team down.
    If you really cared about CMT, hand the leadership down to someone who isn't in this for the e-peen, someone who doesn't participate in this just for the HBO mentions or to get an occasional nod from Bungie. Give it to someone who cares about the mod and is willing to listen. Teh Lag would be a good choice; he's already second-in-command. Arteen would be another good choice, as he has made the ONLY reasonable arguments supporting your side in ANY of the CMT threads (SMG, Open Sauce, MC's grenade pouch, the pistol's laser). Both are excellent leaders (hell, Teh Lag's a MOD), and CMT could achieve something FAR greater with someone like them on the helm. ANYONE on the team would be a better leader, to be honest.
    I'm not trying to attack you, Masterz. I'm just telling you the painful truth, and nearly EVERY member here will agree with me, or has even made some of the same points before (listen to the first episode of the Modacity Podcast for an example).

    I know you're just going to pick the tiny things out of this post to defend, like how I said you don't listen "every single bug" which the community reports, countering with the change to the AR you made and thus missing the point of this post entirely. I'm sure it's just due to something which isn't your fault. I mean, it CAN'T be.

    I respect CMT, I really do. They are GREAT mappers, taggers, and animators. But they are dragged down by a pathetic leader. I'm not the first to say this, nor will I be the last, and this post will probably go just fall into oblivion. But Masterz, you need to listen. I used to respect you. I really did. I even felt sorry for you and the flood of fanboys you had to deal with. But then I started talking with other members of CMT, and then the whole shitfest with open sauce happened.
    Now that respect's gone, and it's because of your actions. Now I feel sorry for you not because of the fanboys, but because of your ignorance towards everything.





    tl;dr: If you are going to release it to the community, LISTEN TO THEM. You can have a separate version for yourself if you REALLY like it that much. Also, CMT needs a better leader.
    Ok. This guy basically is reality giving Masterz a Smack in the face. WAKE UP! If it is for personnel use, why bother with the thread unless your an egomaniac? I hope you aren't. I may be no modder. But it is pretty obvious when things take a wrong turn.

    Btw, my comments are the same as everyone. I would honestly run around with a silenced smg compared to this. further more, if you are SO insistent that is a feature, put it for all reloadable (rockets and fuel rods not withstanding, obviously) weapons. if not, keep it uniform, make everyone happy, earn your respect back. alright?

    This sounds like what I thought of my friend's CCA until I learnt that the leader was full of bull5hi7.
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  3. #223

    Re: CMT Public Beta Feedback

    Quote Originally Posted by English Mobster View Post
    I understand you are making this mod for your own enjoyment; however, if it is going to be TRULY for JUST your own enjoyment, then you should have never fucking said a word about it to the outside world and never should have made a single thread or post concerning it.
    Some people really enjoyed it, so it was certainly worth sharing.

    Quote Originally Posted by English Mobster View Post
    If you aren't going to listen to the community, then you should never have had this beta for the "feedback" which you won't listen to.
    We are listening and have already improved the mod in response to the feedback. We may disagree on a few aspects of the mod, but that doesn't mean we aren't listening.

    Quote Originally Posted by English Mobster View Post
    blah blah blah i hate masters
    See the above note about how we're listening.

    Quote Originally Posted by English Mobster View Post
    Masterz, you are NOT keeping the community alive with your actions. If I remember correctly, you lead the charge when it came to protecting maps and keeping things closed-source, meaning that any future modders for CE won't be able to use CMT's impressive tagwork as a guide.
    First, we aren't going to release our unfinished tags. Second, we have released some of our tags. Third, people can just ask us for help.

    Quote Originally Posted by English Mobster View Post
    Recently, you turned down a feature which would have improved your mod tenfold, even with one of the best coders I've ever seen offering his help.
    We've been over this. We've got everything we want in the mod already. OS really wouldn't help us.

    Quote Originally Posted by English Mobster View Post

    • Protection of maps: Less people being able to look at CMT tags for reference on how to do things. I find myself decompiling Bungie tags all the time when I'm learning things, but if I wanted to learn how to make, say, a BRG, I'd be stuck. By closing up your tagset, you made it so newbies don't have a good reference point to look at how to make new tags, and so they either recycle old ones or move on to another engine entirely, where everything IS open source.
    See above note on our tags.
    Quote Originally Posted by English Mobster View Post

    • Open Sauce: You turned down Kornman's help for something which could have made your mod spectacular. Where's the low-gravity section of the PoA? Why is the map file HUGE? You say you don't have to deal with space restrictions anymore, so where's those Spartan-III's you cut due to space constraints? Or that hangar cutscene in the opening part of the PoA, also cut for space restraints? Flow my ass, it was a cool part of the level, and the opening cutscene isn't the same without it. SPV2 won't be as good as it could have been, it won't live up to all the hype, and people will just yawn and move on to some other game.
    1. The low-gravity section of the PoA? What are you talking about?
    2. We cut the SIIIs because they were awful and no one wanted to fix them.
    3. We've mentioned many times that we don't want the hangar cutscene back in. We don't like it, and the opening flows much better without it.

    Quote Originally Posted by English Mobster View Post
    • SMG: You flat-out ignore what the community told you to fix to further what you want the mod to be, even if it makes the mod shittier. I thought you wanted the mod to appeal to as many people as possible, hence why you argued against Open Sauce? Doing this is exactly the opposite, adding "hypocrite" to your list of personality flaws. You are making the mod worse by doing this, and, again, it won't be able to live up to the hype.
    If this was just Masterz's mod, then who are you to demand him to change a feature he likes? Don't be so selfish. You also forget that there are multiple members on the team, and we will come to our own decision on each issue in the mod. Masterz's opinion is his opinion, and he should be allowed to express it, but his opinion doesn't supercede the opinions of the other team members.

    Quote Originally Posted by English Mobster View Post
    I'm going to flat-out say it: CMT could be great; even greater than it is now. But it has a crappy choice of a leader, and, as such, it drags the entire team down.
    You're not on the team and you have absolutely no idea how much work he puts into the mod, and how helpful he is as our team leader.

    Quote Originally Posted by English Mobster View Post
    If you really cared about CMT, hand the leadership down to someone who isn't in this for the e-peen, someone who doesn't participate in this just for the HBO mentions or to get an occasional nod from Bungie.
    If he was in this for the e-peen, he'd bow to everyone's whim and just be a slave to the masses, doing everything they want, regardless of what he wants.

    Quote Originally Posted by English Mobster View Post
    Arteen would be another good choice, as he has made the ONLY reasonable arguments supporting your side in ANY of the CMT threads (SMG, Open Sauce, MC's grenade pouch, the pistol's laser). Both are excellent leaders (hell, Teh Lag's a MOD), and CMT could achieve something FAR greater with someone like them on the helm. ANYONE on the team would be a better leader, to be honest.
    Trust me, I'd be a horrible team leader.

    Quote Originally Posted by English Mobster View Post
    I'm sure it's just due to something which isn't your fault. I mean, it CAN'T be.
    Lay off the personal attacks. It's just a mod we work on in our spare time. Don't get so worked up about it.
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  4. #224
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    Re: CMT Public Beta Feedback

    Personal attacks is bad for mental health.

    (did nobody notice a random kid post in out of nowhere?)

    I for one am stoked to see how this is going to turn out.

    and can someone tell me why the lose all remaining ammo in mag is SMG only?
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  5. #225
    Untruely Bannable~ Inferno's Avatar
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    Re: CMT Public Beta Feedback

    Haha mobster. I don't see why your criticizing masterz. He's a better modder than you and making a campaign is hard. Really hard.
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  6. #226
    BBQ Time! Revord's Avatar
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    Re: CMT Public Beta Feedback

    Really guys, right or wrong, lets take this to pms. This thread is going to hit the toilet in a hurry if this keeps up. Lets do as Lag asked in the op and keep this to critique of the beta itsself, and only that please.
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  7. #227
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Revord View Post
    Really guys, right or wrong, lets take this to pms. This thread is going to hit the toilet in a hurry if this keeps up. Lets do as Lag asked in the op and keep this to critique of the beta itsself, and only that please.
    I couldn't agree more.
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  8. #228
    "Think Different" Masterz1337's Avatar
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    Re: CMT Public Beta Feedback

    I was about to write up some response to Jay's post but Arteen did a pretty good job.

    I will respond to the low gravity idea I had. For those that don't know, I had an idea of using a script that would only work if a second seat in a vehicle was occupied,and that second seat would only be occcupyable if MTV was activated via OS. If you have OS installed, parts of the ships gravity would fail, and if you didnt have it, the level would play normal.

    I haven't been able to integrate it for several reasons, biggest one being I can't add OS commands into a script, so there's no way to add it in. I still plan to add it in, but i require OS2.
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  9. #229
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by gohsam2001 View Post
    and can someone tell me why the lose all remaining ammo in mag is SMG only?
    Because that's how masterz likes it. It makes it different from the spiker. That's how all the shitposting in here started. Please don't start it again.
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  10. #230
    For Gnomejas sevlag's Avatar
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    Re: CMT Public Beta Feedback

    im sorry to ask, but what will become of the S III tags? and thoset ags that got cut? will they be saved for a future project? rot in the CMT vault? or will they be released to the public when the time comes?

    it wouldn't seem a total loss if you guys released the incomplete cut tags


    and regarding SP v2, ever consider body bags ala halo 3 cut content?
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