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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #601
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Revelations

    I'd assume different transparencies/lighting conditions, etc. If those are all individual textures, you'd only use them once. o_0

  2. #602
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    Re: [WIP] Revelations

    Uhh, max has maybe 30 materials in the editor right now?

    God knows where tool gets it's numbers :\

  3. #603
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Revelations

    Oh, it's probably referring to them by location (for lack of a better name) groups. If you go into guerilla under the lightmaps section, it lists all the material groups, sometimes 8 or more times per material. I've found that those groups are usually near each other spatially.

  4. #604
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    Re: [WIP] Revelations

    Quote Originally Posted by Yuki View Post
    Uhh, max has maybe 30 materials in the editor right now?

    God knows where tool gets it's numbers :\
    when you have transparent objects like glass and lights, it separates them into groups and more materials, at least thats what mine does.

  5. #605
    CMT member/slave il Duce Primo's Avatar
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    Re: [WIP] Revelations

    Or it could be the same thing that happened with the b30 bsps where the material editor copied itself a hundred times, and you only have 70 portals.

  6. #606
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    Re: [WIP] Revelations

    Quote Originally Posted by il Duce Primo View Post
    Or it could be the same thing that happened with the b30 bsps where the material editor copied itself a hundred times, and you only have 70 portals.
    I redid the portals, but they're still not perfect.

    They should be fine for testing purposes though.

  7. #607
    kill anime users Rook's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Yuki View Post
    I redid the portals, but they're still not perfect.

    They should be fine for testing purposes though.
    That's what you thought, then I looked at red base

  8. #608
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Revelations

    The missing texturing I was referring to was the generator lights edging in the middle footpath on red side. And for that matter, the edging on blue side is red. Makes it confusing. Blank -> Red, Red -> Blue. Do it. It would also be really nice to have better color indicators in that middle area- right now that edging is the only "directional" coloring, and it's messed up. Maybe some small beacon lights or decorational lighting in the sunken areas?

    Here's a screenshot of the empty/directionless area: Note the red blinkies and the blue blinkies on the same side. o_0 No wonder I got lost.


    Fix this please.


    And this.


    The aforementioned blue side edging:


    And the missing red side edging:


    O hai, a large boring pit. :P Understandable, but maybe add a fog layer?


    I know fog might mess with the cliff skybox, but maybe it would help blur the bottom of the waterfalls:


    Overall it looks quite good. Keep up the great work.

  9. #609
    walk the platypus Cagerrin's Avatar
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    Re: [WIP] Revelations

    Mass:



    Gawd it's so much easier to explain with pics than with words.

  10. #610
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Revelations

    ^ I support this post.

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