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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #621
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    Re: [WIP] Revelations

    Quote Originally Posted by BobtheGreatII View Post
    So my suggestions:

    -I know it's still a WIP, but laying out some scenery would be nice.

    Had to populate the map in around 30 minutes from scratch, I did what I could with that. The next test will have a lot more in it.

    -Falling Damage needs taken out or something, because falling off small ledges and crap is really annoying.

    Uhhh

    -Bland empty pit as said before.

    Fog planes can't be added without proper portalling, when it's done you won't see the bottom or sides of the pit.

    -The builder sentinels or whatever, need to go, and so does High Charity. They really pull from the beautiful skybox. Not to mention that there is no lens flare where the sun should be, yet you still have all the little flairs that appear when there is a sun.

    There's a flare for the sun...

    -Waterfall... although it's really a good idea, It doesn't look very good... Is it a bunch of separate planes with the waterfall texture on it? If I were you I would just make it one plane with the waterfall UV'd in a pattern. Would look better.

    Right now it's just sitting there, no one knows how to set it up right, and neither do I; teh lag is too busy to fix it.

    -You can shoot the overshield and it falls right through the little platform under it.

    Will look into this

    -Also you can pick up the fuel-rod cannon through the platform.

    Will look into this too

    -Blue laser bolt thing that shoots up has a flare, the red one does not. Looks silly.

    Those are placeholders, I think there is a flare as well, but they're glitched so that only one renders at a time, idk.

    That's all for now. It's really coming along though.
    Thanks for the suggestions and notifications.

  2. #622
    Senior Member ZeRk`'s Avatar
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    Re: [WIP] Revelations

    FUCK

    I'll do the waterfall. hit me up on xfire Sel :0;0;0;:0

  3. #623
    This place is just awful king_nothing_'s Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Hunter View Post
    I prefer the 1st image in the progression images. The newest looks too gloomy. Grass and shit is nicer than sand imo.
    Quote Originally Posted by il Duce Primo View Post
    Everything looks really bland. Everything is a tanish color.
    Quote Originally Posted by il Duce Primo View Post
    You picked to use a desert as your environment. Just because it's a desert doesn't mean it should be passed off automaticly as ok to be boring. Everything is very monotone, so add some more colors to it.
    I just want to say that I agree with the above opinions. The coloring of the map is very bland. The original textures with the grass and reddish-brown rock walls looked a lot better.

  4. #624
    chilango Con's Avatar
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    Re: [WIP] Revelations

    Just a few notes about the sky:
    -Sel must have an older version of the sky since there's no actual sun, just the lens flare. It's been fixed already.
    -I'm going to add an animated cloud layer to the sky like the rest of the halo maps have.

  5. #625
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    Re: [WIP] Revelations

    Quote Originally Posted by Con View Post
    Just a few notes about the sky:
    -Sel must have an older version of the sky since there's no actual sun, just the lens flare. It's been fixed already.
    -I'm going to add an animated cloud layer to the sky like the rest of the halo maps have.
    I have the latest sky, and there was a lens flare in the map, I don't really know what bob's talking about :|

  6. #626

    Re: [WIP] Revelations

    so am i the only one who thinks this map is pretty bad? sky and all....

    sorry sel, there is a lot to it, and its pretty impressive, but it just sucks...

  7. #627

    Re: [WIP] Revelations

    Quote Originally Posted by StankBacon View Post
    so am i the only one who thinks this map is pretty bad? sky and all....

    sorry sel, there is a lot to it, and its pretty impressive, but it just sucks...
    No, but until the clipping is fixed and we can have a serious play test I won't pass judgment.

  8. #628
    chilango Con's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Yuki View Post
    I have the latest sky, and there was a lens flare in the map, I don't really know what bob's talking about :|
    I didn't say lens flare, I said the sun is missing:

    I sent you an updated version of the sky with that fixes--unless you lost it like you lost my glass textures ;p

  9. #629
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    Re: [WIP] Revelations

    Quote Originally Posted by StankBacon View Post
    so am i the only one who thinks this map is pretty bad? sky and all....

    sorry sel, there is a lot to it, and its pretty impressive, but it just sucks...


    In defense though, there was some important stuff left out of the walking path, namely the teleporters that make it so you dont have to walk right up to and through the enemy base :\

    As for the driving path though, I thought it seemed to work a lot better than it did in the old tests.

  10. #630
    Senior Member Rentafence's Avatar
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    Re: [WIP] Revelations

    ProRentatip: Work on making a fun layout before you go prettying the level up.

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