Some of the monitors up in the top left would lag a little bit behind where there camera was moving. It's hard to tell whether it's actual lag or whether the screens were out of sync, but they seemed to fix themselves perfectly fine after a second or two.
Wow, ATI has this working on Linux too... :o
they're running multiple instances of the game which explains one of the quadrants being sluggish
http://www.widescreengamingforum.com...=16780&start=0
Most likely that will be the outcome of this. Companies will see the opportunity to make one big monitor out of tons of smaller ones, but put no space between the monitors, making look like one big monitor. A monitor like that would probably need all of those connections.
Ah, that makes sense, too. I got the vid link off of Phoronix, and didn't really read the article (there wasn't much of one).
Speaking of seamlessly combining multiple monitors, I was considering cracking open my 22"s to see what the internal bezel spacing is, see if I can reduce the spacing between them.
I'm not too interested in new graphics cards - I only have one PCI-e x16 on my motherboard, and I've only owned this rig for a month. I also don't have much in terms of cash, so I don't have much to look forward to.
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