Killboxes Ftw and invisible walls to tunnel's
Killboxes Ftw and invisible walls to tunnel's
You realize adding invisible walls would require modifying the BSP right...
Unless you do it as scenery.
Personally I wouldn't mind a little longer for a release then having a map that got rushed at the end. These are what beta tests are for, finding shortcuts, glitches, etc and the adjusting the model to fix.
I scripted a trigger so if you try and do the shortcut where you drive the ghost up the mountain it forces you to exit the ghost and slide back down.
The other one will be fixed with a invis wall.
shortcuts are what made the original yoyo great.
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