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Thread: Yoyorast Island V2 last problems

  1. #211
    . .Wolf™'s Avatar
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    Re: Yoyorast Island V2 last problems

    Release gametypes with the map!

  2. #212

    Re: Yoyorast Island V2 last problems

    ...Wait,... So, this map is ACTUALLY getting released?

  3. #213

    Re: Yoyorast Island V2 last problems

    OK, Seems like it's still not done afterall... it's a never ending story damit.

    Ferno, this is a list for you my friend :
    - No hog spawning in race mode (check other vehicles too, Im not sure bout those).
    - only 2 hogs in garage in classic KOTH (u should check all the vehicle spawning in KOTH and crazy KOTH) They should be like in SLAYER.
    - There seem to be a problem with KOTH gametype cause we only succeed to play Crazy KOTH but not classic KOTH where there's only one hill (at panic hill like in yoyoV1).
    - Problem with Random Tele : Sometimes if you dont go slow, you pass through.. Chris, got a good idea : make the volume trigger bigger... so the delay before teleportation shouldn't be a problem anymore.
    - Ferno, plz add a little invisible wall (like I shown you on the scheme) on the ramp ghost Chris Shortcut you know... he 've been able to make it too much.
    - There've been little sync problems with Doors for lot of people... Chris got an idea on how you guys could fix it.

    Come on we can make it! Thks to all the betatesters !

  4. #214

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by yoyorast View Post
    Too bad inferno went skating.. I see no more problems, except maybe bout the ATV fliping on the sides more easily since Pyong "fixed" it... I'm gonna test a bit more but, I guess we're like ready to release.. Damit !
    an ATV should be some-what tippy, and should require "some" skill to drive - otherwise its's just a tiny hog. It would be great to allow these on race game-type.

    Looking forward to it. I hope it's released before I am eligible for senior citizens discount.

  5. #215
    Free Kantanomo English Mobster's Avatar
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    Re: Yoyorast Island V2 last problems

    The bug list keeps getting shorter and shorter.

    Keep it up, Inferno.
    And I'm glad to see backpack weapons. Not enough maps use those.

  6. #216

    Re: Yoyorast Island V2 last problems

    ...heard nothing about adding the original AR shader... Is there any consideration on adding this? It's minuscule, I know, but it'd be better than looking at that shitty AR.

  7. #217
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by English Mobster View Post
    The bug list keeps getting shorter and shorter.

    Keep it up, Inferno.
    And I'm glad to see backpack weapons. Not enough maps use those.
    Actually, that caused to many problems and got scraped right away. I wish it still had it, but it caused to many problems. When we tested it, it stopped the random teleporter from working... (overloading the engine or something). To many scripts checking the players. The scripts are fine, it's the game not doing it right for some stupid reason.

  8. #218

    Re: Yoyorast Island V2 last problems

    Put an open sided box of invisible walls around the random teleporter entrances so if it doesn't teleport you immediately you don't think you're falling to your death...

  9. #219
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by yoyorast View Post
    - No hog spawning in race mode (check other vehicles too, Im not sure bout those).
    - only 2 hogs in garage in classic KOTH (u should check all the vehicle spawning in KOTH and crazy KOTH) They should be like in SLAYER.
    Already fixed both of these problems.
    I had: (if ( = (unit_get_health is_race_check) 0 )
    Where I was supposed to have (if ( <= (unit_get_health is_race_check) 0 )

    It's fixed.


    Quote Originally Posted by yoyorast View Post
    - There seem to be a problem with KOTH gametype cause we only succeed to play Crazy KOTH but not classic KOTH where there's only one hill (at panic hill like in yoyoV1).
    It's a problem with the custom gametype not the map.


    Quote Originally Posted by yoyorast View Post
    - Problem with Random Tele : Sometimes if you dont go slow, you pass through.. Chris, got a good idea : make the volume trigger bigger... so the delay before teleportation shouldn't be a problem anymore.
    Easy to add a invis wall there so you cant run through the trigger.


    Quote Originally Posted by yoyorast View Post
    - Ferno, plz add a little invisible wall (like I shown you on the scheme) on the ramp ghost Chris Shortcut you know... he 've been able to make it too much.
    I'll do that tommarow.



    Quote Originally Posted by yoyorast View Post
    - There've been little sync problems with Doors for lot of people... Chris got an idea on how you guys could fix it.


  10. #220
    . .Wolf™'s Avatar
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    Re: Yoyorast Island V2 last problems

    ATV needs more melee!

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