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Thread: [WIP] Delta Towers

  1. #171
    lol modacity Timo's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    I guess i'm just too used to hilly terrained maps where you can hide without crouching :F
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  2. #172
    chilango Con's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Are you using some ripped textures? I know the tile texture I made doesn't look like that.
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  3. #173
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    You should add weapon drop pods and covenant computers and weapon pods things.

    Also, I was thinking about this. This doesn't really make sense if it takes place in the same lake as the one in H2. What might be a better idea is if the Halo 2 location is expanded on, taking place in an adjacent lake. I think at the beginning of The Sacred Icon, you can see more than one lake, but I'm not entirely sure. Even so, a little extra could be injected.

    With the surrounding land, just make it look better. Add trees and bushes, much what you see at the beginning of the level Delta Halo.

    Hell, what might even be more awesome is to have the covenant cruiser as an actual model (low poly, though) way in the distance, but not just a silhouette since it could take closer to it. Most could stay the same except for the wall and cruiser positions. Hell, you could even animate the covenant fleet slipspaces in the air. Too bad we can't have animations in the main menu though...
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  4. #174
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Quote Originally Posted by jcap View Post
    Too bad we can't have animations in the main menu though...
    Tis a sad thing.
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  5. #175
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    This is a silly and probably much too laggy of faking it, but you can run scripts from the main menu, correct? Just place a separate piece of scenery for each individual frame of the animation, then, using scripts, delete them all at the UI startup. Once they are supposed to begin "animating", you object_create_anew one individual frame, then delete it and object_create_anew the NEXT, and so on.

    It would be laggy, probably, and I am more than likely overestimating Halo's engine, but it WOULD be a way to fake animations in a UI, short ones at least.
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  6. #176
    lol modacity Timo's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Actually, could OS enable animations in a UI :?
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  7. #177
    chilango Con's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Does a UI permit an animated sky? You could simply put the models in the sky if that's the case.
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  8. #178
    Taiko Drums = Win
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Quote Originally Posted by English Mobster View Post
    This is a silly and probably much too laggy of faking it, but you can run scripts from the main menu, correct? Just place a separate piece of scenery for each individual frame of the animation, then, using scripts, delete them all at the UI startup. Once they are supposed to begin "animating", you object_create_anew one individual frame, then delete it and object_create_anew the NEXT, and so on.

    It would be laggy, probably, and I am more than likely overestimating Halo's engine, but it WOULD be a way to fake animations in a UI, short ones at least.
    I've had this idea before, but as CAD has told me, it would be alot easier to just object_set_permutation instead of create_anew
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  9. #179
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    The sky option is nice. I like that. Would have to be extremely small to show up as the "right" size in the map though. I'm also foreseeing render errors. o_0
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  10. #180
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Quote Originally Posted by Con View Post
    Does a UI permit an animated sky? You could simply put the models in the sky if that's the case.
    Anything texture scroll-based is a yes. model_animations tags are a no.
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