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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #1231

    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    totally unnecessary to run full quality lightmaps... especially when there are other ways to do it that give far better results in a fraction of the time.

  2. #1232

    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    Quote Originally Posted by StankBacon View Post
    totally unnecessary to run full quality lightmaps... especially when there are other ways to do it that give far better results in a fraction of the time.
    Go ahead and do that then.

  3. #1233

    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    Was always curious what Tool could do for lightmaps...

    But baking them can do some pretty sweet shit too.

  4. #1234
    Chris chrisk123999's Avatar
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    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    You still need to run it in tool or sapien before you can do custom lightmaps.

  5. #1235
    Senior Member ZeRk`'s Avatar
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    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    Well at least finally this map can be released.

    zerkaLERK: i has acquired team fortress 2 :}
    Thrillentic~: :O

  6. #1236
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    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    [16:12] zerkaLERK: i has acquired team fortress 2 :}
    I guess we can release this then.

  7. #1237

    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    This old legendary french guy released a tutorial on making lightmaps in Max I think.

  8. #1238

    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    0.116876

  9. #1239
    Untruely Bannable~ Inferno's Avatar
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    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    TBH going to 0.000000 0.000000 0.000000 on quality 1 will take about a week. It seems to get slower as you get closer to 0. Also higher poly map and larger map take even longer. For example... Dismal and harbringer have nearly the same poly count but dismal is much larger. Dismal takes 10x longer to lightmap.

  10. #1240

    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    I'm only going to 0.000100 at quality 1, since Sel said the difference would be pretty impossible to see.

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