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Thread: scenery anim help

  1. #1
    Shaka when the walls fell sleepy1212's Avatar
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    scenery anim help

    fix'd http://www.youtube.com/watch?v=WQl3nTXgCm4


    sapien debug:

    11.06.09 04:02:07 the model 'levels\scenery\the_volume\the_volume' and the animation graph 'levels\scenery\the_volume\the_volume' don't match
    11.06.09 04:02:08 the object 'levels\scenery\the_volume\the_volume' will not animate

    ^was with JMW, haven't tried the JMO yet....model just rotates and has a few pieces rotating around it.


    also, both JMW and JMO are "saved at 0 bytes" in tool..is that normal?
    Last edited by sleepy1212; November 7th, 2009 at 07:28 PM.
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  2. #2
    Slightly Insane JackalStomper's Avatar
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    Re: scenery anim help

    Usually that error comes up when the node hierarchy between the model and animation have been changed and/or different, also try .JMM?
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  3. #3
    Untruely Bannable~ Inferno's Avatar
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    Re: scenery anim help

    What?

    JMA.

    It works.
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  4. #4
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: scenery anim help

    Quote Originally Posted by Inferno View Post
    What?

    JMA.

    It works.
    On the contrary to popular belief, you should be using JMM for basic animations.

    So, check that your scenery's nodes (or bones) are the same in both your model and exported animation, and export as JMM.
    Last edited by p0lar_bear; November 6th, 2009 at 03:38 PM.
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  5. #5
    Untruely Bannable~ Inferno's Avatar
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    Re: scenery anim help

    Why? What's the difference. I though JMA was base animation.
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    Back for the Russian Halo p0lar_bear's Avatar
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  7. #7
    Shaka when the walls fell sleepy1212's Avatar
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    Re: scenery anim help

    i tried JMW initially because the rotation was about 0,0,0...i have no idea what made me think JMO...retarded i guess.

    i was able to fix the error by changing the checksum number in the animation tag, but it still doesn't animate...i'm thinking it was wrong for a reason... i'll try it as JMM and JMA, you guys can place bets on the winner lol
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  8. #8
    Untruely Bannable~ Inferno's Avatar
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    Re: scenery anim help

    Are your animations and model in the same max file.

    Are you using blitzkrieg or blue streak?
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  9. #9
    Shaka when the walls fell sleepy1212's Avatar
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    Re: scenery anim help

    alright thanks guys...it works now...JMM and JMA both


    Quote Originally Posted by Inferno View Post
    Are your animations and model in the same max file.

    Are you using blitzkrieg or blue streak?
    bluestreak (max9) they're in the same file, i really don't know why the checksum was different, i mean, i got it to work with kornman v2, but still...shouldn't they be the same? i guess i could just say fuck it - it works i'm just happy i had a successful 2nd attempt at animating lolz
    Last edited by sleepy1212; November 6th, 2009 at 04:45 PM.
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  10. #10
    Untruely Bannable~ Inferno's Avatar
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    Re: scenery anim help

    Blue streak and node check sums don't jive.
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