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Thread: Unreal Dev Kit : Research and Development Thread

  1. #11
    Senior Member Saggy's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    Quote Originally Posted by SonicXtreme View Post
    Yea i did get it from there , problem was , the way they said it didnt work , thats why i decided to put up the bit about putting start level instead of load level at the beginning.
    Yes, thanks for that bit. I couldn't figure out why it wasn't working until I read that part in our post :P
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  2. #12
    Senior Member SonicXtreme's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    Editted:

    Just showing off a preview of stuff you can easily do in 5 mins if you have premade meshes , dont mind the lighting its crappy because its only a test piece.

    (yea i know it has no significance , i took it down now)
    Last edited by SonicXtreme; November 6th, 2009 at 05:04 PM.
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  3. #13
    Untruely Bannable~ Inferno's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    Quote Originally Posted by SonicXtreme View Post


    Just showing off a preview of stuff you can easily do in 5 mins if you have premade meshes , dont mind the lighting its crappy because its only a test piece.
    I don't see anything in that picture...
    Explain.
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  4. #14
    Senior Member SonicXtreme's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    Its just a picture i quickly whipped up with one of Lightnings levels that was ment to go in CE , it was just to show that with premade stuff , simply getting it ingame and working takes little time or effort.

    As for the part of the convo before about establishing a wiki , it would be good to keep all the information in one place like that , aslong as its more detailed then the UDK page , they go over things in most of the detail but leave bits out.
    Last edited by SonicXtreme; November 6th, 2009 at 05:05 PM.
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  5. #15
    Untruely Bannable~ Inferno's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    Okay so what does this do that the regular unreal EK doesn't do?
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  6. #16
    Senior Member SonicXtreme's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    It does standalones inferno , so you dont have to make the stuff as part of Unreal or use UT as a base , you can create your own game effectively from this and release the exe and source for people to play without needing UT or UDK.
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  7. #17
    A Loose Screw Phopojijo's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    Quote Originally Posted by SonicXtreme View Post
    It does standalones inferno , so you dont have to make the stuff as part of Unreal or use UT as a base , you can create your own game effectively from this and release the exe and source for people to play without needing UT or UDK.
    To clarify in point form:

    1) It's an updated version of the Unreal Engine... past Gears of War 2... so it has a few extra features like global illumination, flocking for large masses of AI, Ambient Occlusion...

    2) Your players don't need to own anything... just download your game and play.

    3) You DO NOT get source code of Unreal Engine 3... so you can't play with the C++

    4) You CAN NOT use assets from any other game in it... normally Epic doesn't mind using Unreal assets in Unreal Tournament 3... or UT3 in Gears of War -- etc -- but you CAN NOT do that with the UDK. Everything needs to be from you or someone who lets you use their stuff.

    5) You ARE allowed to sell your game... though after 5000$ of revenue, Epic takes 25% of revenue.
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  8. #18

    Re: Unreal Dev Kit : Research and Development Thread

    Quote Originally Posted by Phopojijo View Post
    4) You CAN NOT use assets from any other game in it... normally Epic doesn't mind using Unreal assets in Unreal Tournament 3... or UT3 in Gears of War -- etc -- but you CAN NOT do that with the UDK. Everything needs to be from you or someone who lets you use their stuff.


    Well, a while back, back durring UT2004's HaloUT mod I believe Microsoft said they had no problem with the Halo 1 assets being used in the Unreal Engine.. same with the MC model for UT3. Don't quote me on that, it's just what I've heard.
    Last edited by t3h m00kz; November 6th, 2009 at 06:52 PM.
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  9. #19
    A Loose Screw Phopojijo's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    If they let you, that's a different story. Epic apparently is NOT letting you use UT3 assets in the UDK... probably because they want UT3 mods to be for UT3.
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  10. #20

    Re: Unreal Dev Kit : Research and Development Thread

    Not to mention that using assets from one of their games would probably cost a wee bit more than what they're asking for.
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