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Thread: [WIP] Mombasa Bay

  1. #1
    Senior Member bobsam's Avatar
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    Arrow [WIP] Mombasa Bay

    Alright so this is a map based RIGHT next to Zanzibar. I have been working on this for about 3 weeks now, and now I have finished the model, this is where I need you help. I need someone who texture and UV the map. And help me smooth the map as you can see it needs some smoothing. See I can only model I can't do the Texturing shit. Anyway enough talkingand more pictures. Also I made the concept of this map in drama class.






    Last edited by Reaper Man; December 2nd, 2009 at 03:04 AM. Reason: fixed image alignment
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  2. #2
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] Mombasa Bay


    That building is waaaay too plain. Add some detail in there somewhere. Look at ODST/H3 concept art, look at what they did to add detail to their buildings.

    That thing up top... EW. Demolish it, it looks HORRIBLE IMO.
    Also, looooooooong extrusion is looooooooooooong. Extrusions/insets =/= adding detail. It doesn't even look nice in the slightest bit there. If it's supposed to be a window or something, again, looking at ODST concept art would help you.
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  3. #3
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Mombasa Bay

    Smooth your terrain FFS it's not hard. Just select your terrain and apply a smooth group too it. The model is very plain and needs way more detail. Never make perfectly square doors. They look bad.

    No one is ever going to want to texture that.

    Also there is no game play value from the looks of the map. Where are the bases? Where is water supposed to be? Where is the cover? Why are the interiors so plain?

    My advice is to go take a look at Last Resort and Zanzibar. Plan your layout. Get your concept art right. And then start over.

    edit-

    Oh and wire frame. Your terrain is way to high poly and un-natural looking.
    Last edited by Inferno; December 1st, 2009 at 10:42 PM.
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  4. #4
    am I an oldfag yet? Heathen's Avatar
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    Re: [WIP] Mombasa Bay

    all too plain. the destruction is unrealistic. the placement of the metal rods in the hole dont make much sense.

    and will you be able to see zanzibar?
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  5. #5
    Rocket jump! Lateksi's Avatar
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    Re: [WIP] Mombasa Bay

    The middle is too open. No one's gonna want to walk through it when there's someone with a pistol or sniper rifle.
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  6. #6
    Senior Member bobsam's Avatar
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    Re: [WIP] Mombasa Bay

    Quote Originally Posted by Lateksi View Post
    The middle is too open. No one's gonna want to walk through it when there's someone with a pistol or sniper rifle.
    I will add rocks (PalmTrees mb If I can get a nice one )

    @EnglishMobster I can add some detail to the building but why Halo 3 ODST/Halo 3 refs when this is a based of a Halo 2 map...?

    @Heathen What is so unrealistic about the damage?

    @CN3089 Are you talking about the big door?
    Last edited by bobsam; December 2nd, 2009 at 07:56 AM.
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  7. #7
    . .Wolf™'s Avatar
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    Re: [WIP] Mombasa Bay

    Halo 2/Halo 3 ODST/Halo 3 is all at the same time. Well not exactly at the same time. Add larger damaged areas also, it might be easier if you dont want to add more details.
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  8. #8
    Taiko Drums = Win
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    Re: [WIP] Mombasa Bay

    Quote Originally Posted by bobsam View Post
    @EnglishMobster I can add some detail to the building but why Halo 3 ODST/Halo 3 refs when this is a based of a Halo 2 map...?
    Are you serious?

    ODST takes place IN mombasa, and so does Zanzibar, so to be more detailed, you would probably want to look at ODST.
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  9. #9
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    Re: [WIP] Mombasa Bay

    Ignore everything english mobster says, because he is dumb.

    oh wait, he looks like he's right about a lot of stuff this time!!

    Also your cliffs have some awfully hard outwards transitions, now this would be fine in a real engine, but generally halo's cliffs look better entirely smooth and flowing, without those kind of details.
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  10. #10
    Senior Member bobsam's Avatar
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    Re: [WIP] Mombasa Bay

    See but what I mean is Halo 2 Had a lot less detail than Halo 3/ODST I'm not going make a map that is based next the location of Zanzibar (a not an extreme detailed map) Highly detailed. ALSO, this my first experience with land and cliffs, I am very new to making terrain. I can add some detail to the map and I honestly hated making the Damaged holes, (Also a first of me doing that) but I managed to do it and be happy that my first map isn't just a box with a bunch of vehicles and shit... Also the bases are sea walls like on the beach on Zanzibar.
    Last edited by bobsam; December 2nd, 2009 at 04:13 PM.
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