Agreed, but if anyone can get the particle system working then I'd be glad to make the texture for it.
Your best bet:
Spawn a series of effects along the incline of a hill in a sequential order.
Example diagram:
\ = hill
* = spawn point of effect
\*
.\*
..\*
...\*
....\*
.....\*
you can then script them all to spawn in a sequential order starting with the first initial point, and ending at the bottom of the hill. If your looking to make the player become engulfed in the avalanche, and assuming this is a sp map, i'd suggest making it cut to a cinematic when the effect becomes close to the player, flash a white screen, then show a new bsp indicating that the avalanche occurred.
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