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Thread: How to create Source quality effects in Halo CE

  1. #31
    Senior Member Rambo's Avatar
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    Re: How to create Source quality effects in Halo CE

    Yeah i wanna get an ATI 5970 or whatever it is for like $399. It'll kick ass.
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  2. #32
    Senior Member bobsam's Avatar
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    Re: How to create Source quality effects in Halo CE

    Hmmm. Looks nice so far, anyway did I hear you say beta?
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  3. #33
    Senior Member Rambo's Avatar
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    Re: How to create Source quality effects in Halo CE

    Yup.

    Here's a more recent vid of the crystals.

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  4. #34
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: How to create Source quality effects in Halo CE

    That's a weird idle animation on the sniper.

    And the crystals look a bit too transparent (making them more opaque would be cooler imo)
    I like the bubbles and the river though the modeling leaves a little to be desired (for a RP map in halo though, it's fine :P)

    Coming along well (but seriously, look at the crystal in seige!)
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  5. #35
    Senior Member Rambo's Avatar
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    Re: How to create Source quality effects in Halo CE

    Making them more opaque is no problem at all. All I have to do is adjust the alpha on the diffusde bitmap a bit. That should make it better.

    As for the river, tell that to GRUNTS. He modeled the river.

    And what exactly needs done to it? How can we improve if we don't have any idea how? Provide suggestions and I'll have Ro0ster or someone good at natural terrain fix it.

    Here are my attempts at better crystal opacity.

    This is a glowing crystal.


    and this is a crystal that needs "salt" put into it so it glows. This is perfect right now for opacity demonstrations though.
    Last edited by Rambo; January 16th, 2010 at 06:57 AM.
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  6. #36

    Re: How to create Source quality effects in Halo CE

    Very Meh, it just looks like glass, which is a bummer deal.
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  7. #37
    Senior Member Rambo's Avatar
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    Re: How to create Source quality effects in Halo CE

    Then tell me how to fix it!
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  8. #38
    Slightly Insane JackalStomper's Avatar
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    Re: How to create Source quality effects in Halo CE

    Latest crystals are too white, liked em when they were blue.

    I don't feel bad when I say the animations in that video are absolutely horrid.

    Other than that, looks cool. Why can't you just have scenery emitting a lens flare instead of doing it in the BSP?
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  9. #39
    Untruely Bannable~ Inferno's Avatar
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    Re: How to create Source quality effects in Halo CE

    Super sunny was better at lighting.

    Also having ridiculous amounts of dynamic lights is bad. Just use lens flares or shader models with illumination interpolation shit.

    Or just make a regular cave.

    And the bubbles are already in the game. All you did was make a weather particle system using the bubbles already in the tag set.
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  10. #40
    Senior Member Rambo's Avatar
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    Re: How to create Source quality effects in Halo CE

    Quote Originally Posted by JackalStomper View Post
    Latest crystals are too white, liked em when they were blue.

    I don't feel bad when I say the animations in that video are absolutely horrid.

    Other than that, looks cool. Why can't you just have scenery emitting a lens flare instead of doing it in the BSP?
    Yeah the animations are crap I know. I'm getting rid of that damn thing because it's outdated and junk.

    As for the crystals being too white, I realize this, but I want to correct that last. Is the opacity factor fine now?

    Why can't I have it as scenery? It would be a horrid nightmare to place inSapien for me. Plus, bump maps on them would no longer be possible.
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