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Thread: Collision Model Halp D:

  1. #1
    Junior Member
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    Collision Model Halp D:

    I'm trying to make some shield door. Ones that you can walk through, but bullets can't go through.

    I can make it bulletproof but then I can't walk through it.
    I can make it so I walk through it, but then bullets go through it.

    Is there any way I can make this happen?

    <3333!!!
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  2. #2
    Alive malolo420's Avatar
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    Re: Collision Model Halp D:

    Do it the way you make it bullet proof and not walkable then just make the tag a device_light_fixture instead of scenery or what ever you used.
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  3. #3
    Senior Member Sasc's Avatar
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    Re: Collision Model Halp D:

    Or you could create a scenery or device and use this script:

    Code:
    (script startup shield_door
    (begin
    (object_set_collideable *[shield name here]* false)
    )
    )
    This should make it so that you can walk through it, but vehicles and projectiles cannot go through.
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  4. #4
    Neanderthal Dwood's Avatar
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    Re: Collision Model Halp D:

    Neat ideas. Tell me if it works
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  5. #5
    Untruely Bannable~ Inferno's Avatar
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    Re: Collision Model Halp D:

    Quote Originally Posted by Sasc View Post
    Or you could create a scenery or device and use this script:

    Code:
    (script startup shield_door
    (begin
    (object_set_collideable *[shield name here]* false)
    )
    )
    This should make it so that you can walk through it, but vehicles and projectiles cannot go through.
    That's what I do on my maps.
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  6. #6
    Alive malolo420's Avatar
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    Re: Collision Model Halp D:

    Quote Originally Posted by Inferno View Post
    That's what I do on my maps.
    That's what I did in outpost, device_light for some of them, then that script for ones I don't want vehicles to go through.
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  7. #7
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    Re: Collision Model Halp D:

    Thanks heaps for the help!!! I knew it would be something simple
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  8. #8
    Effects Artist Tucker933's Avatar
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    Re: Collision Model Halp D:


    Works great, thanks guys.
    Last edited by Tucker933; January 20th, 2010 at 12:43 AM.
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  9. #9
    Tick Gate 2014 Donut's Avatar
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    Re: Collision Model Halp D:

    not trying to backseat mod here but if you replace the "img" in the image tags with "shot" it will shrink that picture so it doesnt stretch the page.
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  10. #10
    Effects Artist Tucker933's Avatar
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    Re: Collision Model Halp D:

    Thanks.
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