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Thread: laghing_rabit's help thread

  1. #51
    Senior Member teh lag's Avatar
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    Re: cmt sparrow hawk flies wierd, want to fix

    Sparrowhawk is a disaster of a vehicle. None of us could get it working in a half-decent manner. I'll stick its source files in the next CMT tag release so you all can have more to work with, but there's a reason you never saw much of it.
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  2. #52
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: cmt sparrow hawk flies wierd, want to fix

    I just changed the first part of the physics tag almost just like the banshee; it still kinda wants to fly like the pelican though, better than a retarded helecopter. I'd like to send an image, but I don't know how to get an image off my computer without first posting it in some wierd location onto the web. I got the hawk working ok, like I said, I just want ot fix the camera angle.

    I just opened up the gbx model tag and it won't let me mess with the instances in gurilla
    Last edited by laghing_rabt; February 13th, 2010 at 09:42 PM.
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  3. #53
    dont ask why, ask why not laghing_rabt's Avatar
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    building buildings with gmax, any tips?

    I'm trying to make buildings and structures with several storys, like a three story base, and haven't the slightest Idea on how to build it perferbly with ramps. any tips on building buildings?
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  4. #54
    Shaka when the walls fell sleepy1212's Avatar
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    Re: water water error on edge

    you can name the material anything you want as long as you add ! to the end, add $ if there is fog under it. name the plane geometry water!$ (or just water! for no fog). link to frame.
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  5. #55
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: water water error on edge

    thats what I did. tried it 3 times. maybe forths the charm, 3 never helped me anyway.
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  6. #56
    Shaka when the walls fell sleepy1212's Avatar
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    Re: water water error on edge

    make sure your water plane is 1 poly (2 tris) and that all four vertices are outside the bsp. it should perfectly planer also.
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  7. #57
    Shaka when the walls fell sleepy1212's Avatar
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    Re: building buildings with gmax, any tips?

    Just try stuff out, there are lots of ways to do this but at some point you're going to have to experiment on your own to figure things like this out. Search for tutorials when you hit a dead end. when it's too messed up, delete it and start over. Try making the building in it's own file before adding it to your bsp that way you don't mess up what you've already modeled.

    Suggestion: start your own help thread instead of all these single question threads.
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  8. #58
    Teh_kid kid908's Avatar
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    Re: building buildings with gmax, any tips?

    I'll start up gmax and make a quick tutorial. It'll be good for me to go back in gmax and see how I'll hold up. I'll introduce several stuff.
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  9. #59
    For Gnomejas sevlag's Avatar
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    Re: building buildings with gmax, any tips?

    Quote Originally Posted by laghing_rabt View Post
    I'm trying to make buildings and structures with several storys, like a three story base, and haven't the slightest Idea on how to build it perferbly with ramps. any tips on building buildings?
    best advice i can do is start with a box that has a ramp built into it, get that to work, then build the same box with a second floor, rinse and repeat...good luck
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  10. #60
    got dam forumers.... SnaFuBAR's Avatar
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    Re: building buildings with gmax, any tips?

    I'm going to merge all of your topics. You're beginning to clutter the board with multiple help topics. Once they're merged, stick to the one topic.
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