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Thread: Halo: Reach Discussion

  1. #971
    Member Bloodraver's Avatar
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    Re: The Upcoming: Halo Reach

    I saw jet packs in the MP trailer
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  2. #972
    halord Futzy's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Bloodraver View Post
    I saw jet packs in the MP trailer
    Nah.
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  3. #973
    Taiko Drums = Win
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    Re: The Upcoming: Halo Reach

    You're hallucinating.
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  4. #974
    Member Bloodraver's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by FRain View Post
    You're hallucinating.
    I swear i saw this old news. this game looks to be exciting
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  5. #975
    this is a custom user tit
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    Re: The Upcoming: Halo Reach

    Reading through this thread is almost painful.

    I look forward to a new Halo game and endless hours of fun and since I've had three games from Bungie so far that (despite whatever flaws they had) still gave me (as well as 80% of you idiots) endless hours of laughs, fun, etc, I'm sure to expect the same from this installment. I'll hold judgement on anything until the beta is released.
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  6. #976
    Kid in the Hall Kornman00's Avatar
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    Re: The Upcoming: Halo Reach

    While I agree with you Atty...


    you're still a terrible "mod"
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  7. #977
    lol modacity Timo's Avatar
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    Re: The Upcoming: Halo Reach

    why is he still a mod i just don't understand
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  8. #978
    Cancer paladin's Avatar
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    Re: The Upcoming: Halo Reach

    lynch mob
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  9. #979
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by ejburke View Post
    What do you guys think of cooldowns in general? I mostly just tolerate them. I understand their role in allowing instant, tactical access to an ability and then restricting that ability to prevent abuse, but it strikes me as being too contrived. You hit a button and then that button does nothing for X amount of seconds, where X increases proportionally to the usefulness of the ability. If you come upon a situation that you wuld need that ability before the cooldown is up, you'll naturally tend to just start tapping the button, muttering, "c'mon-c'mon-c'mon" and trying to will time to speed up, so you can use that ability again, in the nick of time. I just don't think that is a behavioral pattern that should be associated with playing a fun game.

    I understand why they use it and I'm not saying I have a better solution, it's just that in my Bungie-worship days, if you had told me a future Halo game was going to have cooldowns, I'd have said, "No way, "Bungie will come up with a better idea that makes the very notion of cooldowns obselete." It's disappointing to see that my faith wouldn't have been rewarded.
    If Bungie had a better system worked out, they would be using it. Then again, what system, exactly, is "better?" Even though ability cooldown systems encourage mashing a button/command when you can't use it, any limit on any ability whatsoever in a video game promotes annoyance. Case-in-point: ammunition and reloading. It would be fun to just fire your gun all day at your enemies without a care in the world, but when you throw down a layer of resource management on your weapons, then you will end up getting annoyed when you die when your mag runs empty, or you just spent your last shot. Nobody thinks about this, though, because ammo management just goes with guns.

    When one's in their right mind and they can manage their resources effectively, then they're having fun. Once things start slipping and the button-mashing happens, they either need to learn how to manage better, or take a break if they're just tense.

    Quote Originally Posted by Hunter View Post
    Also, if only Elites can jump then I am NOT going to be a happy bunny > They should give you the ability to be able to jump out of the way by default... like Gears of War. If they don't then I am going to slap Bungie accross the face with my cock!
    I hope you mean with the cooldown system in place; unlimited dodge rolls in Gears took the tactical-cover-based campaign and turned it into a "who can roll around like a retard while spamming the longshot/shotgun the best" pissing match in multiplayer. Not to mention it rendered all other weapons obsolete, except for MAYBE the Lancer's chainsaw in certain situations.
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  10. #980
    For Gnomejas sevlag's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by p0lar_bear View Post
    with the cooldown system in place; unlimited dodge rolls in Gears took the tactical-cover-based campaign and turned it into a "who can roll around like a retard while spamming the longshot/shotgun the best" pissing match in multiplayer. Not to mention it rendered all other weapons obsolete, except for MAYBE the Lancer's chainsaw in certain situations.
    more annoying than pistol whiping in gears?

    I wonder HOW the camera will behave when the player rolls as its first person i wonder if it'll just jerk forward while your weapons disappear for the duration of the roll or will the camera roll WITH the player causing a small moment of disorientation when the rolls completed...

    makes ya wonder
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