Page 14 of 29 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 281

Thread: Project Aftershock

  1. #131
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: Project Aftershock

    Snafubar for mod
    Reply With Quote

  2. #132
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,331

    Re: Project Aftershock

    Quote Originally Posted by SnaFuBAR View Post
    What are the results you're looking for? So far, it all really seems lacking in dimension and detail. Are you producing a mod simply for yourself or for an audience? If it's the later, you really need to step it up more and get more out of your work.

    Current gen techniques in a current gen engine are very much part of the end result, and you need to remember that.

    Sub-D are very much an important part of your assets, use them to generate normal maps and get some visual appeal into your mod, which it is very much lacking.
    The way this started out was, I got bored of modding HCE, had learned everything i wanted to learn and generaly became content with what i had done with it.
    So i looked into Crysis, i had heard about it's editing kit and was curious if anyone had made a Halo mod for, there were a few being developed but nothing to write home about.
    Because of this I decided I would ditch the HEK and go for a more powerfull game, one which I could use my own creativity more freely than the HEK.
    So I started writing up designs and messing about with the editor and basicly prepared to make a full blown Halo mod for Crysis, I did actually ask around if anyone wanted to help out but no one was interested, so im doing this by my self.

    Since my progress has taken some attention at Crymod, which is where I ask all my questions on Sandbox2, I've had atleast 4 people asking if they can help out with the mod.
    I'm generaly doing this for my own entertainment for the time being, i agree much of what i've done is lacking detail, but some things such as the helmet can have some of the details put into the diffuse, i don't want to overstretch myself adding way too much detail to one asset at a time, as i think the time would be better used making the objects one at a time but at a medium.
    As i have said, i've looked into current gen techniques and i am slowly getting the hang of it but untill i have it nailed down, i don't want to risk trying to make a serious mod asset using the technique in the off chance i might drasticly fuck one part up and cannot fix it.
    Reply With Quote

  3. #133

    Re: Project Aftershock

    if you fuck up and it sucks, try again, or delete it?

    simple fix imo.
    Reply With Quote

  4. #134
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: Project Aftershock

    save in iterations, hth
    Reply With Quote

  5. #135
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,331

    Re: Project Aftershock

    Quote Originally Posted by neuro View Post
    if you fuck up and it sucks, try again, or delete it?

    simple fix imo.
    As I said once, If I am uncomfortable making assets for the mod with a certain technique, Why exactly should I force myself to carry on knowing full well the consequences of what could happen?
    If I have to delete the assets then that is a wasted attempt, That's called a setback not progress.
    I save all my work in iterations, numbering each save as i go.
    As much as I appreciate the suggestion on moving onto sub-D, I would appreciate it even more if we moved onto a different subject, Such as for example, what exactly i should add to the model to give it more detail, Lights? input ports in the side of the head?
    I have refined the shape a little bit more and added some little details, I am very aware alot of these details are mere insets and extrudes, but as of the moment I am stuck on what I should add.
    Reply With Quote

  6. #136
    Entity Zero PlasbianX's Avatar
    Join Date
    Aug 2006
    Location
    Wooster, Ohio
    Posts
    2,912

    Re: Project Aftershock

    Hey Warlord, if you don't like their criticism don't read it.


    EDIT: ~Snip. Why did I think i was in the quick crit thread?
    Last edited by PlasbianX; March 22nd, 2010 at 01:20 PM.
    Reply With Quote

  7. #137
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,331

    Re: Project Aftershock

    Hey, PlasbianX, how about you actualy read the thread, i've actualy asked for critizism on the mesh, as well as several other assets for the mod.
    I've explained several times why i have not used current generation techniques for the assets in the mod.
    Also if you plan on posting your work post it in your own thread, not mine.
    Reply With Quote

  8. #138
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Project Aftershock

    ATTN WARLORD: If you don't like the criticism and you just want to do it your own way regardless of what we think WHY THE FUCK ARE YOU POSTING IT. Do you like being insulted or something?
    Reply With Quote

  9. #139
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,331

    Re: Project Aftershock

    Quote Originally Posted by Inferno View Post
    ATTN WARLORD: If you don't like the criticism and you just want to do it your own way regardless of what we think WHY THE FUCK ARE YOU POSTING IT. Do you like being insulted or something?
    Oh im sorry, are my replies completely transparent here or something?
    Where have i said i dislike criticism?
    No seriously quote where I said that.
    Im pretty sure my attitude thus far has been pretty straight forward, you are simply skiming the replies and making assumptions based on that.
    When you Assume, you make yourself look like a ass and it takesme to correct you
    1) Please comment on the models and suggest anything that needs to be corrected, any minor details that I may missed.

    2) I am currently learning current generation modeling techniques in paralel to the asset's being made and am slowly integrating what i have learned over to the newer models, thus why i have restarted several assets such as the spartan biped, i agreed that the biped needed more work and so am working on a newer model.

    3) i have fairly regulary, asked Snafubar for advice on certain techniques to achieve what i want to make and also asked for any suggestions on books i should look into purchasing, i currently have one by Andrew gahan for *gasp* next generation modeling and game asset creation.
    Amazing i know, considering i have had this book since the last summer but apparently, the methods shown in the book are wrong, even though the author himself also happens to be a professional artist, One would ask themself, how someone who would not know anything of their trade, become hired and then go on to make a very popular book.

    Has no one noticed the changes in my modeling practice at all since the beginning of when i was posting some of my works in the cirt thread?
    Look through the thread again And then accuse me of not making any effort.
    Inferno, look at it this way, atleast im making my own assets and taking the time to learn more techniques than porting assets from a 8 year old game with little work involved.

    Protip: You can only be insulted if you take the negativity to heart, i've been around these forums for some time and have learned what kind of atomosphere this site holds, So i don't take any "insults" to heart and ignore them, im a big enough man to shrug off petty insults without any issue and if you think any comments on these forums are bad insults then you obviously have not learned all too many life lessons.
    Last edited by =sw=warlord; March 22nd, 2010 at 04:06 PM.
    Reply With Quote

  10. #140
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,647

    Re: Project Aftershock

    See my post on page 13 for what to add to the helmet. Oh, some lines on the face plate might be good, too.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •