Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: This editor is fucked up.

  1. #1
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    This editor is fucked up.

    In halo 1 you could set the lightmap quality of a shader from turd to low to medium to high. This would keep the lightmaps from getting to big over large areas ( IE coldsnap and background terrain) and this would also make generating lightmaps take a lot less time.

    HOW THE FUCK DO YOU SET THIS IN HALO 2 VISTA. It keeps returning a error saying the lightmaps are too big (4096x4096 or 2048x2048) because I have a lot of background terrain in my map. I need to fix this shit. It also says I should lower my luminels. What ever the fuck that means.
    Reply With Quote

  2. #2

    Re: This editor is fucked up.

    You're getting into Halo 2 Vista?

    proooooo

    I want to make a shock rifle at some point but I've been lazy as fuck
    Reply With Quote

  3. #3
    Senior Member teh lag's Avatar
    Join Date
    Oct 2006
    Posts
    3,566

    Re: This editor is fucked up.

    There is a way to do it; I don't QUITE remember but I think that lightmap quality was moved to a shader name property, like '%' or '!' in ce's shaders.
    Reply With Quote

  4. #4
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: This editor is fucked up.

    What? Any links as to how to do it? I spent hours raging at the editor last night.

    edit-

    Is it in the documentation for H2V. I looked through it and found nothing earlier.
    Last edited by Inferno; April 9th, 2010 at 03:17 PM.
    Reply With Quote

  5. #5
    Senior Member Vicky's Avatar
    Join Date
    May 2007
    Location
    Up there...
    Posts
    874

    Re: This editor is fucked up.

    The only luminels setting i've ever seen is in the .scenario_structure_lightmap file, 3rd setting from the top. You can set some more light stuff there too.
    Reply With Quote

  6. #6
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: This editor is fucked up.

    That lowered the pixel amount but I still need to figure out how to set the lightmap quality per shader like Teh Lag mentioned.
    Reply With Quote

  7. #7
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: This editor is fucked up.

    I made a grid of 100 portals. It sort of fixed stuff.

    Still want a way to make lower quality light maps on specific shaders.
    Reply With Quote

  8. #8
    Senior Member Vicky's Avatar
    Join Date
    May 2007
    Location
    Up there...
    Posts
    874

    Re: This editor is fucked up.

    100 enough you think? :P

    I doubt there's a quality setting for the shaders..
    Reply With Quote

  9. #9
    Senior Member teh lag's Avatar
    Join Date
    Oct 2006
    Posts
    3,566

    Re: This editor is fucked up.

    Found it - you add "lm:quality" to the material name. To lower quality you'd make the quality value less than 1. It's all in the "materials overview" section of the h2ek documentation, I don't understand why you couldn't find it yourself :\
    Last edited by teh lag; April 10th, 2010 at 08:41 AM.
    Reply With Quote

  10. #10
    El Durado :/
    Join Date
    Oct 2006
    Posts
    2,417

    Re: This editor is fucked up.

    must've thought that microsoft wouldn't have been that helpful...
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •