Who said anything about following Halo 2 and 3's stuff specifically though? It's about having the ability to go above and beyond Halo 2 and 3, not just riffing on it.
Look around. Do you see anyone making custom bipeds, let alone bipeds with damage permutations? I don't want to make it a priority when no one will use it. If I find an easy way to implement it, maybe I will, but if not I see no reason to.
Also higuy, I made a script function allowing you to play a first person animation by name, so yeah, fp cutscenes are possible.
Last edited by Choking Victim; April 16th, 2010 at 07:17 PM.
I'm curious... how did CAD's backpack mod work... cos then you could apply seperate armour segments to bipeds (the armour segments being the 'weapons' in this case) and have shoulder pads and chest plates with varying destructive permutations. If any of that makes sense.
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