
Originally Posted by
ejburke
I agree that double melee is kind of wrong. There should be a knockback to put the enemy out of range temporarily so you can't just immediately follow up the melee with another one. Unless he has his back to a wall.
E: Also, I don't really understand why they bothered with a health system. In Halo 1, the shields were a smaller percentage of overall health and recharged slower, so base health was an important resource that you had to closely monitor. In Reach, most of your health is shields, they recharge quickly, and you die mostly from headshots, explosives, or melee, which completely circumvent whatever base health you may have and kill you instantly when your shields are down. As a result, I barely pay attention to my base health, as it just isn't very important.
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