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Thread: Halo: Reach Discussion

  1. #2061
    Kid in the Hall Kornman00's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Spartan094 View Post
    People already knew about it, and the codes. It doesn't matter if they expect it, it's been up, and generally part of the public got the codes to play Reach early and the public already knew about that too.
    Quote Originally Posted by sevlag View Post
    when is gennny defense? this friday?
    Sev was just asking when NT1 was coming out for the PUBLIC BETA, which he just so happens to have, so he can know when HE'LL get to play it. What the fuck. This isn't about people who are internally testing at MS or who are F&F. We're talking about the public beta which concerns the greatest amount of the Reach playtesting population right now.


    Now no more bickering about playlist dates.
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  2. #2062
    For Gnomejas sevlag's Avatar
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    Re: The Upcoming: Halo Reach

    i really want to play NT1, getting tired of invasion and grabmybag
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  3. #2063
    Senior Member =sw=warlord's Avatar
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    Re: The Upcoming: Halo Reach

    A new gametype goes live alongside some fancy new updates.

    Embrace change! We've just made some adjustments to the Halo: Reach Beta and introduced a new flavor of Slayer inside the Grab Bag playlist. Along with a host of under-the-hood technical type stuff that you don't need to be too concerned about, here's the list of alterations you'll definitely wanna know about:

    Grab Bag’s “SvE Slayer” pits Spartans vs. Elites
    Spartan DMR Loadout removed from Invasion Phase 1
    CTF Flag return proximity slightly increased
    Headhunter skull pickup radius increased
    Same team Stockpile flag removal and re-scoring resolved

    It's all live right now. Fire up the Beta and check it out!
    Source
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  4. #2064
    Movie Maker Siliconmaster's Avatar
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    Re: The Upcoming: Halo Reach

    Oh, shit. That's awesome. Like a beta-inside-a-beta. And dammit, I have so much editing work to do that I don't think I'll have time to play tonight. D:
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  5. #2065
    halord Futzy's Avatar
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    Re: The Upcoming: Halo Reach

    Good, I need something to take my mind off of AP exams
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  6. #2066
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    Awesome. That DMR loadout was fucking unfair.
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  7. #2067
    Movie Maker Siliconmaster's Avatar
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    Re: The Upcoming: Halo Reach

    And now the spartans are really screwed in phase 1. Haha. Now they really have to split up and guard the stairways, which will definitely improve gameplay. And for the elites, it will now be less about "run for your life" and more about "which stairway will work best?"
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  8. #2068
    Free Kantanomo English Mobster's Avatar
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    Re: The Upcoming: Halo Reach

    Yay! Invasion isn't as broken anymore!
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  9. #2069
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by ExAm View Post
    Are you serious? On sword base, half the time you can't even see your team. On powerhouse, there are walls everyfuckingwhere, and on the Invasion map, it's too fucking huge to do anything of the sort. You really must be trolling, I can't think of any other reason for this.
    Sounds like a personal problem to me. I only mentioned battle buddies anyways, and that's the only individual worth communicating to. In my experience, if every couple plays intelligently, the team will pull through. If you try to overcoordinate everybody, it's going to fail because the coordinator will inevitably overlook something.

    Also, I'm going to have to check out these new changes. The SvE slayer sounds awesome.
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  10. #2070
    For Gnomejas sevlag's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by =sw=warlord View Post
    A new gametype goes live alongside some fancy new updates.

    Embrace change! We've just made some adjustments to the Halo: Reach Beta and introduced a new flavor of Slayer inside the Grab Bag playlist. Along with a host of under-the-hood technical type stuff that you don't need to be too concerned about, here's the list of alterations you'll definitely wanna know about:

    Grab Bag’s “SvE Slayer” pits Spartans vs. Elites
    Spartan DMR Loadout removed from Invasion Phase 1
    CTF Flag return proximity slightly increased
    Headhunter skull pickup radius increased
    Same team Stockpile flag removal and re-scoring resolved

    It's all live right now. Fire up the Beta and check it out!
    Source
    sweet, no more DMR "death from above"

    wanna try the SvE gametype in grabmybag
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