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Thread: Quick-Crit 2010

  1. #661

    Re: Quick-Crit 2010


  2. #662
    Senior Member teh lag's Avatar
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    Re: Quick-Crit 2010

    Something about the yellow stripes rubs me the wrong way. I'd either take them off or put more on some other part of the gun, since now they seem kinda out-of-place and tacked on at the front.

  3. #663
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    I'd also replace the safety text with a simple S-A-F

  4. #664
    Senior Member ICEE's Avatar
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    Re: Quick-Crit 2010

    ^that or icons

    Also i agree with lag. You might do ok if you put like a yellow border around that raised circular section with the bolts on the back.

  5. #665
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by neuro View Post
    You need to rework the innards of that magazine. SMGs should have much more capacity than that, which looks like about 18 shots at best.

    Come to think of it, this isn't even an SMG. It's a PDW, because it fires a rifle caliber cartridge. Also, educate yourself on how magazine feed mechanisms work. That looks like the bolt would just ram the cartridge into the side of the magazine. There should be space cut out on the front of the magazine, and the top leveled so the shell readied is pointed square at the chamber.

    Note how there is always space for the readied cartridge to be shunted forward here:


    A loaded magazine's top is always level with the bolt and chamber assembly.
    Note how even though the magazine is made to be inserted at an angle, the top is level:
    Last edited by ExAm; May 18th, 2010 at 03:49 PM.

  6. #666

    Re: Quick-Crit 2010

    you dont see the magazine anyway, only made it for sake of animations, good suggestions all round though, thanks a lot for the input!

  7. #667
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2010

    Dammit, I just finished editing that mess for clarification and you've already gone and looked at the bad version.

  8. #668
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2010

    Also, I'm making a tiny java game. It's a husk right now, and it wants you to have the latest version of Java so update that first.

    Looks like this
    Last edited by ExAm; May 19th, 2010 at 02:53 AM.

  9. #669
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    for some reason this reminds me of ahoy ss lobo

  10. #670

    Re: Quick-Crit 2010

    moar:



    update:



    made a proper specular map for it, and added details to the normalmap.
    yes i know the front screw is skewed, i cant be ardes fixing it tbh.
    Last edited by neuro; May 19th, 2010 at 12:12 PM.

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