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Thread: Halo: Reach Discussion

  1. #2341
    swisha...swisha...swisha Darqeness's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Took some screenshots of some interesting things in the video:

    What's this?


    Spiker's back, though unless they change it's function greatly, it's kind of going against the idea that Bungie wanted to decrease weapon redundancy. The same reason they removed the SMG.
    Also liking the new Brutes. The armour isn't so goddamn shiny now. Though I prefer the hairy Brutes from Halo 2 compared to these hairless ones.


    Fuel Rod's back with what looks like it's 3rd major redesign. I would've though they'd have taken it out and have the Plasma Launcher replace it. Looks like they'll be appearing alongside each other.


    And finally, it looks like we won't be the only one's given a wide range of armour abilities:
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  2. #2342
    walk the platypus Cagerrin's Avatar
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    Re: [Reach] Halo: Reach Discussion

    first pic is the concussion rifle. far as I can tell it's pretty much a brute shot that fires plasma rounds.

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  3. #2343
    For Auir! ODX's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Darqeness View Post
    Also liking the new Brutes. The armour isn't so goddamn shiny now.
    Probably the best thing about Reach, is how armor actually looks like armor. In Halo 3 is was like plastic, but that was to kind of go along with how the artwork and graphical design was laid out so you can't exactly blame them.

    I mean come on, just imagine the new Spartans in Reach (made to look more realistic) put into Halo 3. Would that fit at all? No.
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  4. #2344

    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by sevlag View Post
    well speed and jump height is increased :|

    that aside I watched the FF video on Bnet and the brutes have an odd drop pod

    the air strike weapon concerns me, since if its in match making how BADLY will it affect games
    Okay, now that's retarded. The jump height was ridiculous in Halo 3. Anyone who thought jumping over a person's head and assassinating them was cool, is a fucking moron.
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  5. #2345

    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Pooky View Post
    Okay, now that's retarded. The jump height was ridiculous in Halo 3. Anyone who thought jumping over a person's head and assassinating them was cool, is a fucking moron.
    Who said it's going back to Halo 3 levels? The jump height was way too low in the beta, and you couldn't even jump over small obstacles without trouble.
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  6. #2346
    Kid in the Hall Kornman00's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Cagerrin View Post
    because it fucks with established time stuff, particularly pertaining to elites being replaced far too fast. also the story sucked, in spite of the characters. and then there's the lack of interesting architecture.
    You're complaining about time "line" issues...in Halo?

    1) Time is relative.
    2) Who knows what kind of odd space-time fuckups a slipstream jump inside a planet's gravity well would/did have. They could have slowed down time around Earth for all we know.
    3) It's a game. It's not like they translated something that happened a month later into happening over night
    4) I'm pretty sure the whole Brute change over was premeditated by the Prophets for some time before the Halo 2 event. They are poltical scumbags after all.


    On another note, you know what would be freaking crazy? Prophets. In my Firefight. It'd be like a Halo Wars FPS almost :o
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  7. #2347
    nnh Ifafudafi's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Actually Bungie tried to handwave it by saying (paraphrasing here) that during the point in the timeline where ODST took place, the Civil War hadn't quite erupted yet and the Brutes were still largely relegated to more menial tasks, i.e. scouting and cleaning up a city that they just obliterated while the Elites go have fun at Delta Halo. The real reason is just that they didn't want to have to reconfigure the Elites as bad guys, since that would take effort and such (it was just a side project until MS wanted a larger price tag).

    Also I want to know if you can assassinate Hunters. Probably not but that'd be badass
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  8. #2348
    Kid in the Hall Kornman00's Avatar
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    Re: [Reach] Halo: Reach Discussion

    If you can, it'd probably be along the lines of giving their backsides a good fisting then ripping out whatever wormy worms you can while you're pulling out.

    Actually they look pretty armored this time around. It may be that we have to shoot off a back plate now to expose their soft spots, kind of like how you had to shoot off the helmets of Brutes before you could land headshots.

    Also, that grunt from earlier made me think of a russian grunt for some reason. heh, russian grunts. Too bad they won't be speaking english this time around -_-
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  9. #2349
    A V A L O N TeeKup's Avatar
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    Re: [Reach] Halo: Reach Discussion

    I want the grunts to sound like the Aliens from FO3 Mothership Zeta.
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  10. #2350
    For Gnomejas sevlag's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Arteen View Post
    Who said it's going back to Halo 3 levels? The jump height was way too low in the beta, and you couldn't even jump over small obstacles without trouble.
    just like in halo 1
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