View Poll Results: Would you like a real time editor to be released?

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  • Yes

    88 94.62%
  • No

    1 1.08%
  • Isn't this game dead already? (Don't release)

    4 4.30%
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Thread: Real Time Tag Editor

  1. #61
    Senior Member FireScythe's Avatar
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    Re: Real Time Tag Editor

    They would be useful for reverse engineering for OS. Say you want to find the code that changes a runtime value in a tag. If the code has been found that gets the tag pointer from a tag index, then Halo can be paused at that point, the tag index can be dropped into your program to open the tag in an easy to view way, then the memory address of the intended value can be taken and put into a memory hacking program to place a breakpoint at that memory address to detect the code that changes that value.

    Would basically make it a bit easier to find which code manipulates which tags.
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  2. #62
    Kid in the Hall Kornman00's Avatar
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    Re: Real Time Tag Editor

    Quote Originally Posted by ShadowSpartan View Post
    but Korn has always been against editing the stock tag definitions like that
    I'm looking at making an exception to that OS specification for something that is well deserving and shouldn't be implemented any other way (to save the user heartache). The biggest concern has always been backwards compatibility (read: non-OS tools and games) which is a huge problem when adding fields in existing tags.

    However, like FS was saying, he needs it for some stuff he's working on. Others would undoubtedly get use out of it too. If someone is editing fields at runtime then they should know what they're doing to begin with or have Guerilla open already to change their source tags with new values and thus have access to tooltips. If you still want to keep the stock help strings in then you can just have an "engineer mode", a la H2Guerilla's "expert mode", which overrides the tooltip implementation to instead show memory addresses of a fields.
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  3. #63
    Senior Member FireScythe's Avatar
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    Re: Real Time Tag Editor

    The tooltip suggestion isn't that important but having the address copied to the clipboard if you ctrl click the field name label (or something to that effect) would be very useful.
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  4. #64
    Sarcastic Bitch
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    Re: Real Time Tag Editor

    Quote Originally Posted by FireScythe View Post
    The tooltip suggestion isn't that important but having the address copied to the clipboard if you ctrl click the field name label (or something to that effect) would be very useful.
    Thanks for explaining why you wanted those features added. I'll see what I can do in my free time, which is very limited currently.

    Quote Originally Posted by Kornman00 View Post
    If someone is editing fields at runtime then they should know what they're doing to begin with or have Guerilla open already to change their source tags with new values and thus have access to tooltips.
    Well, I have the option to extract the edited tags for that very reason, so that people don't have to do that. Though for tags with 'data' fields, I still haven't wrote code to handle the necessary byte swapping, so those extracted tags won't work properly. Not sure how many tags that affects, I'll check later this evening.
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  5. #65
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    Re: Real Time Tag Editor

    I have some news a lot of you may not like, but I am beyond fed up with the bullshit that has been going on. I am canceling this project for public release. Please continue reading before you go post.

    Recently, I have been attacked by Resinball, Kantanomo, and Shock120 because of myself, and Zteam, not releasing anything to the community, making "false promises", and apparently only working with Halo 1. Examples are here, here, and here (pg 1 & 2). So let me get a few facts straight.

    Does anyone remember when we announced Halo 1 script extraction, but said we were going to keep it Zteam and CMT exclusive until their singleplayer mod was out? People flipped out and cried about CMT getting something first. Rather than be happy about them being released eventually, and allowing for a campaign modification of a scale never before seen, they yell and cry about something they were fine about not having before. That is the first thing that put me off to releasing stuff for the community.

    How about Halo 2 animation injection? Zteam said we would release the injector, but not the extractor, for various reasons. Instead of being happy about an animation injector finally being released, what did people do? They flipped out because we were keeping the animation extractor private, when they did not even need the extractor. This led to neither of them getting released, because it showed how the community can never be happy with what is given to them and really put me off to releasing stuff for the community ever again. I changed my mind with this editor, because I felt like the community could benefit from it, but I don't care anymore.

    As for myself and Zteam never touching the other games, that is such bullshit. We have extracted content from every halo game to date, besides Halowars. So why haven't we ever shown off some mods for the games on Xbox 360? We do not have jtag 360's or devkits, so it was never within our interests to actually create mods for those games. Zteam was more than capable of doing it.

    I have never been one to show off my own programs, only to my close friends, because it will never see the light of day to the community. Why show off something when it won't be released? I want to say though, I have made various programs over the years, for every halo game, and I don't care what people think about it. I know that I have done it, and that is all that matters. The three people I mentioned above are only mad because I have not released any of my tools, but it is because of children like them that I do not release my stuff.

    I am almost to the point of calling it quits to modding entirely, because I am sick of how this community is containing more and more idiots every day. I will never release anything to the community because of this recent bullshit, as well as the past events which I described above. If you were looking forward to using this application, I am sorry, but it only takes a few people to ruin it for everyone. It has happened in the past, and unfortunately it has happened again because of these children. Don't even try to convince me to release. Maybe I will change my mind down the road, but don't get your hopes up.
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  6. #66
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    Re: Real Time Tag Editor

    And this is what happens to the actual modders when you let a community go to hell.
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  7. #67
    The creeper
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    Re: Real Time Tag Editor


    what ever, another Z team claim i say.

    besides why would you take your anger out on CE when its the h2v players that are pissing you off why not just keep everything for that which you claim you have done.

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  8. #68
    Senior Membe Syuusuke's Avatar
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    Re: Real Time Tag Editor

    You're a prime example.
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  9. #69
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    Re: Real Time Tag Editor

    It's the same community stupid silly
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  10. #70
    Sarcastic Bitch
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    Re: Real Time Tag Editor

    Quote Originally Posted by Kantanomo View Post
    what ever, another Z team claim i say.
    I created the editor by myself.

    Quote Originally Posted by Kantanomo View Post
    besides why would you take your anger out on CE when its the h2v players that are pissing you off
    Quote Originally Posted by ShadowSpartan View Post
    I am sorry, but it only takes a few people to ruin it for everyone.

    Quote Originally Posted by Kantanomo View Post
    why not just keep everything for that which you claim you have done.
    I have no clue what you just said, and I really don't care either.
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