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Thread: Halo: Reach Discussion

  1. #2511
    ._. Spartan094's Avatar
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    Re: [Reach] Halo: Reach Discussion

    No firefight forge
    It would be awesome if they did have it. But I still like this new forge thou
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  2. #2512
    halord Futzy's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Angle snaps in forge. Objects have no collision when editing. "structures" category has building blocks for making buildings etc.
    I saw the antenna from ascension somewhere in there.
    Vidoc being released tonight
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  3. #2513
    Movie Maker Siliconmaster's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Here's the whole liveblog for anyone who missed it:
    5:58
    Dana Vinson:
    Hey everyone! We're coming to you live from the Halo: Reach panel at Comic-Con 2010! Thursday July 22, 2010 5:58 Dana Vinson
    5:59
    Dana Vinson:
    They've dimmed the lights and are now playing some of the score from the game which was met with a chant from the crowd of "Bungie!" "Bungie!" "Bungie!" Thursday July 22, 2010 5:59 Dana Vinson


    5:59
    Dana Vinson:
    So please, feel free to chant along in front of your PC. Thursday July 22, 2010 5:59 Dana Vinson


    6:01
    Dana Vinson:
    I'm seeing in the comments some questions about video of this panel. Comic-Con is really strict about what can be shot on video, so this is going to be a written-only live blog. Thursday July 22, 2010 6:01 Dana Vinson


    6:01
    Dana Vinson:
    Brian, the Community Director, welcomes everyone to the panel and jumps right in. Thursday July 22, 2010 6:01 Dana Vinson


    6:01
    Dana Vinson:
    First up: Firefight. Thursday July 22, 2010 6:01 Dana Vinson


    6:02
    Dana Vinson:
    In Reach, you'll have full matchmaking support from day 1. Thursday July 22, 2010 6:02 Dana Vinson


    6:03
    Dana Vinson:
    You'll be able to join a Firefight playlist. Bungie is hoping you'll find a "fighting bromance" through the new social system. Thursday July 22, 2010 6:03 Dana Vinson


    6:03
    Dana Vinson:
    Now Lars is taking the mic to talk about the customization in Firefight. Thursday July 22, 2010 6:03 Dana Vinson


    6:04
    Dana Vinson:
    Lars is going to show us the built-in game types that will ship with the game. Thursday July 22, 2010 6:04 Dana Vinson


    6:04
    Dana Vinson:
    Generator Defense, Gruntpocalypse is ALL GRUNTS ALL THE TIME! Thursday July 22, 2010 6:04 Dana Vinson


    6:05
    Dana Vinson:
    Gruntpocalypse is new to Comic-Con. Brand new game type. Thursday July 22, 2010 6:05 Dana Vinson


    6:06
    Dana Vinson:
    Now Lars is going thought the Wave Properties and you can also set a time limit. There's complete customization for the Spartans and loadouts. Thursday July 22, 2010 6:06 Dana Vinson


    6:07
    Dana Vinson:
    Lars described the level of customization as "ridiculous." Thursday July 22, 2010 6:07 Dana Vinson


    6:07
    Dana Vinson:
    Lars says he's about to show us something for the first time. What will it be?! Thursday July 22, 2010 6:07 Dana Vinson


    6:07
    Dana Vinson:
    You get to play from the perspective of the Covenant! Thursday July 22, 2010 6:07 Dana Vinson


    6:08
    Dana Vinson:
    They're going into some gameplay now. New armor ability: HOLOGRAM! Thursday July 22, 2010 6:08 Dana Vinson


    6:09
    Dana Vinson:
    All the maps in Firefight are taken from the campaign. Thursday July 22, 2010 6:09 Dana Vinson


    6:10
    Dana Vinson:
    Lars just revealed a new vehicle: The Fork Lift Thursday July 22, 2010 6:10 Dana Vinson


    6:11
    Dana Vinson:
    He's backing it up...it beeps like a real fork lift. Thursday July 22, 2010 6:11 Dana Vinson


    6:11
    Dana Vinson:
    There are shouts of "We love you!" from the audience. Thursday July 22, 2010 6:11 Dana Vinson


    6:13
    Dana Vinson:
    Yes, guys, I can see your comments. I'll try and answer questions as best I can. Thursday July 22, 2010 6:13 Dana Vinson


    6:13
    Dana Vinson:
    Next up: Forge Thursday July 22, 2010 6:13 Dana Vinson


    6:14
    Dana Vinson:
    Brian said we're going to go "beyond the canyon." Thursday July 22, 2010 6:14 Dana Vinson


    6:14
    Dana Vinson:
    We're going to see Forge and the latest iteration of Blood Gulch. Thursday July 22, 2010 6:14 Dana Vinson


    6:15
    Dana Vinson:
    Going into gameplay now. The crowd goes nuts. Thursday July 22, 2010 6:15 Dana Vinson


    6:16
    Dana Vinson:
    He's demonstrating how forgeable the map is, He's changing every thing, making big chunks of scenery disappear, changing spawn points, etc. Thursday July 22, 2010 6:16 Dana Vinson


    6:17
    Dana Vinson:
    He just deleted a rock. Thursday July 22, 2010 6:17 Dana Vinson


    6:18
    Dana Vinson:
    Here we go, beyond the canyon... Thursday July 22, 2010 6:18 Dana Vinson


    6:18
    Dana Vinson:
    Ooooooh and awws from the crowd as they fly around waterfalls and rock formations... Thursday July 22, 2010 6:18 Dana Vinson


    6:19
    Dana Vinson:
    Right now, we're looking at The Island, which is good for 16 players. There's a ton of objects in Forge World. Thursday July 22, 2010 6:19 Dana Vinson


    6:21
    Dana Vinson:
    He just flew into something called "The Colosseum." Thursday July 22, 2010 6:21 Dana Vinson


    6:21
    Dana Vinson:
    He brings up the object placement UI. It's familiar, except for a new section called "structure." Thursday July 22, 2010 6:21 Dana Vinson


    6:23
    Dana Vinson:
    It's an entirely new section of objects. A huge library of objects to go through. Now, you orbit around the object. Bungie's goal with this new game is to make it easier for you to use forge. Thursday July 22, 2010 6:23 Dana Vinson


    6:25
    Dana Vinson:
    So, in order to make it easier, they've added different physics and settings you can use to build. Thursday July 22, 2010 6:25 Dana Vinson


    6:25
    Dana Vinson:
    There are a ton of new ways to move objects, it's extremely customizable. Thursday July 22, 2010 6:25 Dana Vinson


    6:26
    Dana Vinson:
    I'm trying to make it as detailed as possible, while still covering everything, so hang in there. Thursday July 22, 2010 6:26 Dana Vinson


    6:27
    Dana Vinson:
    You can customize teleporters, including how large they are and what can teleport through there, including vehicles. Thursday July 22, 2010 6:27 Dana Vinson


    6:28
    Dana Vinson:
    Colored lights for landmarking...a lot more options. Thursday July 22, 2010 6:28 Dana Vinson


    6:29
    Dana Vinson:
    The audience made him click on the "Toys" category. Golf Club and Golf Ball are back. Thursday July 22, 2010 6:29 Dana Vinson


    6:30
    Dana Vinson:
    Another map from The Forge World list called The Cage Thursday July 22, 2010 6:30 Dana Vinson


    6:31
    Dana Vinson:
    Big reaction from the audience, huge round of applause as soon as The Cage comes on the screen. The map is similar to lockout and guardian. Thursday July 22, 2010 6:31 Dana Vinson


    6:34
    Dana Vinson:
    Brian says, "I feel bad for anyone walking in. They're probably saying 'When did Halo turn into LEGOs?" Thursday July 22, 2010 6:34 Dana Vinson


    6:35
    Dana Vinson:
    They're showing us a brand new video celebrating the announcement of Forge World. Thursday July 22, 2010 6:35 Dana Vinson


    6:36
    Dana Vinson:
    It's the new ViDoc for Forge World. Thursday July 22, 2010 6:36 Dana Vinson


    6:39
    Dana Vinson:
    In the video, they're talking about how Forge was clunky in Halo 3 and how they flushed out the options to actually be options and to allow you to do what you want to do with the objects. Thursday July 22, 2010 6:39 Dana Vinson


    6:40
    Dana Vinson:
    You can be more precise than ever before with the new options. You can select individual objects and decide to delete all of that specific kind of objects on your map. Want to reposition all the spawn points? Just pick one and you can choose to delete them all. Thursday July 22, 2010 6:40 Dana Vinson


    6:41
    Dana Vinson:
    They say that 'Reach' is the swansong for Halo, so they wanted to allow users to do what they had been doing all along: make cool maps. Thursday July 22, 2010 6:41 Dana Vinson


    6:42
    Dana Vinson:
    The ViDoc is over now. Brian is back at the podium. Thursday July 22, 2010 6:42 Dana Vinson


    6:43
    Dana Vinson:
    He's talking about the Limited and Legendary Editions of Reach and how sweet it's going to be. If you buy Legendary, you get the flaming helmet that used to be exclusive to Bungie employees. But you already knew that. Thursday July 22, 2010 6:43 Dana Vinson


    6:44
    Dana Vinson:
    What you didn't know is that there's going to be a Halo: Reach Xbox 360. Thursday July 22, 2010 6:44 Dana Vinson


    6:44
    Dana Vinson:
    Based on the new "slim" design of the 360, they're unboxing--for the first time--the Reach edition Xbox. Thursday July 22, 2010 6:44 Dana Vinson


    6:45
    Dana Vinson:
    It comes with custom controllers, too. Those will be sold separately or they come with special edition. Thursday July 22, 2010 6:45 Dana Vinson


    6:46
    Dana Vinson:
    One fan is being called up on stage for a special "surprise." He's getting one of the limited edition consoles. Thursday July 22, 2010 6:46 Dana Vinson


    6:46
    Dana Vinson:
    Everyone in here is applauding to be polite, but everyone is TOTALLY JEALOUS. Thursday July 22, 2010 6:46 Dana Vinson


    6:47
    Dana Vinson:
    Bungie is now going to take questions from the audience! Thursday July 22, 2010 6:47 Dana Vinson


    6:48
    Dana Vinson:
    They don't have a lot of time, but here we go... Thursday July 22, 2010 6:48 Dana Vinson


    6:48
    Dana Vinson:
    Q: Will Firefight be Forgable? Thursday July 22, 2010 6:48 Dana Vinson


    6:49
    Dana Vinson:
    A: No. Probably not a DLC option either. Thursday July 22, 2010 6:49 Dana Vinson


    6:49
    Dana Vinson:
    Q: What does the Forklift do? Thursday July 22, 2010 6:49 Dana Vinson


    6:49
    Dana Vinson:
    A: You drive it and it beeps when you back it up. Thursday July 22, 2010 6:49 Dana Vinson


    6:50
    Dana Vinson:
    (That was the ACTUAL answer. Also, it doesn't go fast enough to get a splatter. Waaa waaaaa) Thursday July 22, 2010 6:50 Dana Vinson


    6:51
    Dana Vinson:
    Q: What's your favorite glitch that wasn't shown in a weekly update?
    Thursday July 22, 2010 6:51 Dana Vinson


    6:51
    Dana Vinson:
    A: There was a bug in multiplayer that if you were playing as a female and your shields were popped, you became a dude. Thursday July 22, 2010 6:51 Dana Vinson


    6:52
    Dana Vinson:
    Q: Is Halo: Reach's campaign longer than Halo 3? Thursday July 22, 2010 6:52 Dana Vinson


    6:53
    Dana Vinson:
    A: It's on par with Halo 3. It's a full-fledged single-player experience. Thursday July 22, 2010 6:53 Dana Vinson


    6:54
    Dana Vinson:
    Q: What are you guys working on next? Thursday July 22, 2010 6:54 Dana Vinson


    6:54
    Dana Vinson:
    A: We've got a whole new project that we're not ready to talk about yet, but nice try. Thursday July 22, 2010 6:54 Dana Vinson


    6:55
    Dana Vinson:
    A: You'll find the Spartan moves faster and jumps higher in the release. We've also tweaked the weapons a little bit. Thursday July 22, 2010 6:55 Dana Vinson


    6:56
    Dana Vinson:
    Sorry, for some reason the last Q didn't go through Thursday July 22, 2010 6:56 Dana Vinson


    6:56
    Dana Vinson:
    The last question was "What did you learn in the Beta that made you change something in the final game?" Thursday July 22, 2010 6:56 Dana Vinson


    6:57
    Dana Vinson:
    Alright guys, things are wrapping up here at the Halo: Reach panel! Thursday July 22, 2010 6:57 Dana Vinson


    6:57
    Dana Vinson:
    That's it for us. Thanks for reading and don't worry September will be here soon enough!


    Quote Originally Posted by MrBig View Post
    Angle snaps in forge. Objects have no collision when editing. "structures" category has building blocks for making buildings etc.
    I saw the antenna from ascension somewhere in there.
    Vidoc being released tonight
    It's not just no collision- you can actually change what physics model the object has while moving it- there's normal, which is like H3 forge, then there's one where you release it and it just stays there, and then there's a third one where it's non-collidable, for easy merging and stuff.

    Edit edit edit: Vidoc is up!

    http://www.bungie.net/projects/reach/vidaudio.aspx?c=58
    Last edited by Siliconmaster; July 22nd, 2010 at 09:20 PM.
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  4. #2514

    Re: [Reach] Halo: Reach Discussion

    And, for the even lazier:

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  5. #2515
    ._. Spartan094's Avatar
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    Re: [Reach] Halo: Reach Discussion

    NEED A DISPENSER HERE
    If you bought anything above the standard.
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  6. #2516
    Taiko Drums = Win
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    Re: [Reach] Halo: Reach Discussion

    Holy shit, "The rock"
    YOYORAST ISLAND GO GO GO
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  7. #2517
    halord Futzy's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by FRain View Post
    Holy shit, "The rock"
    YOYORAST ISLAND GO GO GO
    yeyeyeyeses
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  8. #2518
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by FRain View Post
    Holy shit, "The rock"
    YOYORAST ISLAND GO GO GO
    Exactly what I said!
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  9. #2519
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by ThePlague View Post
    Exactly what I said!
    Me too!

    I think I'm going to pull an Avatar mixed with Tron and teleport my life into this game. I'm not even kidding, this is craziness evolved.
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  10. #2520
    Taiko Drums = Win
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    Re: [Reach] Halo: Reach Discussion

    Also did anyone notice
    "NUDE XYZ ()"
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