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Thread: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

  1. #81
    halo.ru Rosco's Avatar
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    Re: Kinda shocked no one posted about this yet...

    Quote Originally Posted by SnaFuBAR View Post
    I doubt this will happen.
    i doubt your face will happen, but it did so this game is more than likely to be re-released for the now period and ruined
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  2. #82
    Tick Gate 2014 Donut's Avatar
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    Re: Kinda shocked no one posted about this yet...

    llama, the things you listed for halo 1 and 2 were glitches. melee lunge is not a glitch, its an intended feature. i know you can melee, throw a grenade, then melee right away again in halo 1, but that wasnt intentional. this conversation is about INTENTIONAL things bungie has done with melee.

    speaking of which, it would be nice to see that glitch fixed if they do make this.
    Last edited by Donut; December 18th, 2010 at 05:37 PM.
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  3. #83
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Kinda shocked no one posted about this yet...

    Besides, I have never been killed by that glitch (Halo 1), ever. Why? Because the fucker who tried to do it was already out of shields and half health before he finally got into range to do it. He was then beat to death by my assault rifle butt.

    In Halo 1, EVERYTHING had a counter if you kept your wits. In all the subsequent titles, you have set situations that you can't get out of even with creative thinking. Over-engineering. I think I've said this before.

    Also, I love the assassination animations. Those have absolutely nothing to do with it.
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  4. #84
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Kinda shocked no one posted about this yet...

    Quote Originally Posted by Warsaw View Post
    In Halo 1, EVERYTHING had a counter if you kept your wits. In all the subsequent titles, you have set situations that you can't get out of even with creative thinking. Over-engineering. I think I've said this before.
    What do you mean by a counter? :S This isn't scissors paper rock mate.
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  5. #85
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Kinda shocked no one posted about this yet...

    You could get out of any situation in Halo 1 if you were quick on your feet or made creative use of your resources. Halo 2-Reach actually IS a glorified Rock-Paper-Scissors. You have this and he has that? You win. He has this and you have that? He wins.
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  6. #86
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Kinda shocked no one posted about this yet...

    Explain how to get out of being corned by a guy with a rocket in Halo 1.
    Explain how you having a needler lets you creatively deal with somebody with a sniper at long range.

    There were always situations where one person was favoured. Being good at the game meant positioning yourself into those favourable positions more often than most. Same with any game
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  7. #87
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Kinda shocked no one posted about this yet...

    No 1: Easy. Jump. If you time it properly, the rocket will only do half damage. I'm assuming you've already been shooting at him this whole time, so you should be able to knock him down with a well-placed grenade or shot to the head.

    Sniper at long range? L2 strafe erratically. Take potshots at him when you can to de-scope him while you close. Best course of action is to simply get out of sight and flank. Because the sniper in Halo 1 wasn't an instant hit to the head, you can actually do this.

    All that is academic though. You are choosing to ignore the point. You can't get out of any situation in the newer Halos. You either have scissors to paper or you die.
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  8. #88
    Hey there! Llama Juice's Avatar
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    Re: Kinda shocked no one posted about this yet...

    Or you have armor lock and a teammate to help you.

    The game becomes something entirely different when you actually use teamwork.
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  9. #89
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Kinda shocked no one posted about this yet...

    Quote Originally Posted by Warsaw View Post
    All that is academic though. You are choosing to ignore the point. You can't get out of any situation in the newer Halos. You either have scissors to paper or you die.
    I honestly think you're the one ignoring the point. There's no more of a P/S/R system in Reach as there is in any other Halo game. It just sounds like you're making excuses for refusing to adapt to a sequel not being identical. If it's a problem for everybody, it's a problem for nobody.

    (not that it was a problem for me and many others to begin with!)
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  10. #90
    Tick Gate 2014 Donut's Avatar
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    Re: Kinda shocked no one posted about this yet...

    ill probably stand alone on this one, but i think reach is alot more fair than halo 3 with that paper scissors rock situation. it might just be because i havent played it as much as i played 3, but i found myself in so many situations in 3 where a ghost was viciously destroying everything, and the only hope of stopping it is either to stick it (which wont kill it on last resort, because lol spike grenades are terrible) or EMP it. or on sand trap if somebody grabs the laser and one of their team mates is in a vehicle, you are absolutely fucked, unless you can get like 3 plasmas stuck to their vehicle. trip mines are useless. at least in reach the sniper rifle can do a decent amount of damage to vehicles and armor lock allows you to have a built in defense against some vehicle whoring.

    im with warsaw on halo 1's weapon balance though. everybody spawned with a pistol, and damage to vehicles leaked to the driver (and the pistol was very potent in that regard). if youre getting sniped and cant do anything to the other person, its because theyre on the other side of the map, which usually means you can use the map to your advantage and break the line of sight. if the sniper gets any closer, you can pistol them. dont have a pistol? assault rifle burst firing or the shotgun can atleast cause minimal damage to pop them out of the scope. you could throw a grenade too, but the point is, unless its an extreme situation like rockets in the corner or needler vs sniiper (and if you do that second one without keeping something better as a secondary, you deserve to get killed), you can usually improvise until you can get closer to do some real damage.
    in halo 3, the assault rifle just didnt hit past a certain distance, and sometimes you just couldnt get a battle rifle to try to scope pop somebody whos sniping. basically, unless you had a battle rifle or carbine, you were fucked. whats the difference? in quite a few gametypes you dont start with brs, and most other weapons (looking at you shotgun) just dont do anything past a certain range. like i said, i havent really played enough reach to know exactly if this happens the same way in reach, but it suffices to say that sort of thing just doesnt happen in halo 1 unless youre at extreme range.

    thats addressing the sniper situation. i could go on about weapon changes, since the shotgun nerfing is a whole rant on its own. as far as a sequel being different, thats perfectly fine, but the issue here is if they put those new gameplay mechanics into this remake.

    E: and llama definitely has a valid point. having somebody to watch your back and shoot targets with in halo completely changes how you use weapons and what you use. everything i typed is from a solo perspective.
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